hi it is grate that things are going well with the games. can't wait for theese games to become avalable.
i think that you are doing a really good job taking over theese games and i think that they will be a good success. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <gamers@audyssey.org> Sent: Saturday, September 22, 2007 5:52 PM Subject: [Audyssey] USA Games News 9/22/2007 > > USA Games News > > Sep. 22, 2007 > > Introduction > > > Hello gamers, > Welcome again to the monthly USA Games news letter. As always things > here are running a little behind schedule. That tends to happen when I > discover things that I would like to fix, change, or improve before a > product goes to full release status. > Though, one reason Montezuma's Revenge beta 2 is running behind schedule > is that I took several days off of development as I reformatted my > laptops hard drive, upgraded it to Windows Vista, installed all the > patches and upgrades for my software, and that took more time than I had > anticipated. > However, on the bright side Montezuma's Revenge is coming along rather > nicely, and STFC 2.0is now in the works. So read on to get the full scoop. > > > Montezuma's Revenge > > > Montezuma's Revenge public beta 2 will likely be a nice upgrade for > those still playing beta 1. Many of the serious bugs and issues have > been resolved, and there are some new features in the works for beta 2. > In beta 1 and earlier versions there was a well known bug in which a > player would die during a jump and then respawn at the exact point where > he/she died rather than returning to the start of the level. I have > completely rewritten the jump code, and as a result this bug is no > longer in the game. > Also sometimes it was possible to jump through walls, doors, and other > opsticals. While it was pretty rare in beta 1, the new jump code has > also resolved this bug. > New in beta 2 there is now an additional bonus level to play in the > demo. The new demo will allow demo players to play level 1, 2, and the > bonus level. For additional levels you will have to obtain a full > licensed copy once it becomes available this winter. > At this point in time I am personally working on a patch for beta 2 > which will support multiuser environments under XP and Vista. I don't > think it will take long to make the necessary changes to support > multiple users and accounts since the Microsoft .Net documentation I > have read indicates what I want to do is a pretty miner upgrade all > things considered. > As far as a release schedule I don't have one yet. Though, I will be > certain to let everyone know once I have a clearer idea of when things > are going to happen. > > STFC 2.0. Unlike the 1.x series I don't think 2.0 will take nearly as > long to create as the first version of the game. Mainly because I have > allot of code from games like Montezuma's Revenge I can just copy, cut, > and paste over into STFC. > For example, I can easily reuse the Formula, Audio, Voice, and other > classes for Montezuma's Revenge with no modifications for STFC. That > alone will save weeks of time, testing, and development. > A week or so ago I sat down and wrote all the base classes for the > Klingon, Federation, Cardassian, Romulan, and Borg ships and stations. > As a result the prerequisite classes and functionality has already been > put into the game. > Once I get Montezuma's Revenge finished and get Raceway off to a good > start I should be able to rewrite most of the code necessary to make > STFC playable. > > > > Sincerely, > Thomas Ward > Developer for USA Games Interactive > http://www.usagames.us > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]