I missed the original post on this topi I think, but it's good to know 
you're still going to attempt some more complex titles. The idea of a truly 
accessible RPG is one that appeals to me especially.
Wipe that golden tear from your mother dear
And raise what's left of the flag for me
----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, September 22, 2007 7:33 PM
Subject: Re: [Audyssey] New RPG and Sound RTS and its potential


>  Absolutely, and it will work fine with multiple accounts, as has been
> brought up on this list.
>  I agree with Thomas that if you aren't running multiple accounts with 
> just
> one admin you are putting yourself at unneccessary risk.
>  Please keep in mind, the coding for this game has not even started yet,
> and it is a very ambitious project, so the beta probably won't be out for
> another year or so.
>  Later,
>  Che
>
> ----- Original Message ----- 
> From: "Michael Maslo" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Saturday, September 22, 2007 1:38 PM
> Subject: Re: [Audyssey] New RPG and Sound RTS and its potential
>
>
>> Che:
>>
>> Will this new game work in vista?
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Che
>> Sent: Saturday, September 22, 2007 12:35 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] New RPG and Sound RTS and its potential
>>
>>  Hi Yvonne,
>>  Sound RTS is quite different from the concept I am outlining for the
>> online RPG.
>>  Sound RTS is more of a tactical battle game, designed to play like a
>> chess
>>
>> game, one at a time, but with no carry over or character creation 
>> involved
>> from game to game.
>> The world I am creating will be very interactive with dozens of players
>> playing in the world at once and interacting with each other, either in
>> groups fighting together or just hanging out, swapping equipment, gold,
>> etc.
>>
>> and war stories as they voice chat.
>>  There will be quest for players to fulfill for xp, both as individuals
>> and
>>
>> as a team in groups or clans, as well as randomly generated monsters to
>> fight.
>>  The environment and interface will be completely unique, using the mouse
>> and keyboard to fight and cast spells.
>>  For example, as you walk around a village, you might hear a couple of
>> people talking in the distance, and as you near them their voices will
>> grow
>> louder.  A friend in the group may ask you for a force field spell if you
>> are a mage build, and assuming you have mana to spare, you can grab your
>> mouse, draw the proper spell design on your mouse pad and give them a
>> force
>> field for their next battle.
>>  The strength of the spell will be determined by your abilities as a mage
>> and your proficiency at casting that particular spell.
>>  Anyone that has played Rail Racer will know I design with lots of
>> features
>>
>> for great replay value, and this new RPG will be no different.
>>  It will basically be a blind version of something like World of 
>> Warcraft,
>> with a monthly fee paid to play it.
>>  I will be posting a poll on Blind Adrenaline soon to get some feedback 
>> on
>> the RPG, so keep your ears peeled.
>>  I have one more small project to get out of the way first, then full
>> development will start on this immerssive new world for us all to enjoy.
>>  Later,
>>  Che
>>
>> ----- Original Message ----- 
>> From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, September 22, 2007 9:56 AM
>> Subject: [Audyssey] Sound RTS and its potential
>>
>>
>>> Che,
>>>    I have downloaded beta eight of sound rts.  it is taking me some time
>>> to get used to playing it but I can't help but notice its potential.  I
>>> think it would be the perfect way to make a fantasy rpg.  You could
>>> combine this concept with the rpg concept.  Anyway, let me know what you
>>> think.
>>>
>>> Yvonne
>>
>>
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>
>
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