Karl. This is true in an ideal environment, but since we are using audio instead of sight in the game, then the lack of a torch light means the lack of seeing monsters. Since seeing is actually hearing, then the sounds of the monsters should be disabled. Let me put it this way. If the game was sighted only, the lit room would show the monsters, the dark room would not show monsters. Since we are playing an audio game, the lit room should allow you to hear monsters and the dark room should not allow you to hear monsters. it's keeping the analogy.
This is why I feel that way, but in the end it's up to Tom how he wants to handle it. Or, maybe he can make it one way for the easier levels and another way for the harder ones. Karl said the following on 10/8/2007 4:22 PM: > Hi, > I disagree with making monsters silent. You should still be able to > hear monsters in a dark room, but they should not be detectable with > the O key. Afterall, you would still be able to hear things moving, > even if you can't see. > Karl -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]