In the original Monty, were swords used automatically? I'd really love to 
just use them when I really need to. If the original Monty was this way 
though don't worry about it.



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----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 18, 2007 6:36 PM
Subject: Re: [Audyssey] Interesting Monty problem


> Hi Karl,
> As for the swords I had to increase their attack range and place them on
> a timer in order to fix the non-agressive monster bug, and the bug where
> they didn't work all the time correctly. Now, the opiset is true. They
> work flawlessly, but not always when you want to use them.
> This is more a question of timing more than anything else. If you wait
> until say the first skull is passed the sword you can jump over him,
> grab the sword, run through the field and have it on hand to take on the
> snakes in the room below.
> As for the bug with falling through to the next floor at platform 1 I
> did some testing and have replicated the bug. Apparently, there is a
> missing drop off link in the temple array which needs filled in.
>
>
> Karl wrote:
>> Hi,
>> On an unrelated problem, no matter what I do, I always kill a monster
>> with my sword, even when I try to jump over it. When I do not have a
>> sword, everything works ok.
>> One other problem, this has been around for a while. If you jump
>> correctly, you will miss the rope/platform, but not die. You will land
>> in the section of the level immediately below it. I have reproduced it
>> on several occasions in several areas.
>> Here is one example that is very easy to do:
>> On level one, get the keys, then go down to the stairs to the first
>> vanishing platform room. Stand either on the bottom, or immediately
>> left of the stairs and jump toward the platform. If you jumped in the
>> right spot, you will land in the area immediately below it , the area
>> with a skull and a sword.
>> Karl
>>
>
>
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