Hi Claudio, Quote If i accelerate in need for speed the sound of the car will get higher and higher like "rail racer." That's not so in your game. End quote
As I mentioned in an earlier post on this very same subject this will be changing once I go to work on Raceway full time. I do not plan to leave the car as is. It isn't the car sounds at fault, but I simply have not put in place the rate/frequency shifts to simulate the car accelerating and decelerating as it will when this game is released for a public demo. There are reasons I haven't put the game out as a playable demo, and the reason is allot of the things people have been suggesting, bringing up, etc simply have not been introduced yet. I guess by releasing the trailer allot of people got the impression the game is further along in development than it really is. There are hundreds of miner and major things left to do before I even put it out as a demo. I've learned one lesson from this experience is not to release a trailer on a half baked pre-Alpha. Far too many people drew the wrong conclusions about the game, and I only hope it won't hurt ssales, or scare end users off when the game is further along in development. Comparing an unfinished game like Raceway to say Need For Speed is a bit unfair in my opinion, because Need For Speed is complete and Raceway is barely playable. I don't plan to release a demo until next spring earliest and summer latest so there is allot of work from now until then that needs done. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]