Hi Claudio,

Quote
If i accelerate in need for speed the sound of the car will get higher 
and higher
like "rail racer."
That's not so in your game.
End quote

As I mentioned in an earlier post on this very same subject this will be 
changing once I go to work on Raceway full time. I do not plan to leave 
the car as is. It isn't the car sounds at fault, but I simply have not 
put in place the rate/frequency shifts to simulate the car accelerating 
and decelerating as it will when this game is released for a public 
demo. There are reasons I haven't put the game out as a playable demo, 
and the reason is allot of the things people have been suggesting, 
bringing up, etc simply have not been introduced yet. I guess by 
releasing the trailer allot of people got the impression the game is 
further along in development than it really is. There are hundreds of 
miner and major things left to do before I even put it out as a demo.
I've learned one lesson from this experience is not to release a trailer 
on a half baked pre-Alpha. Far too many people drew the wrong 
conclusions about the game, and I only hope it won't hurt ssales, or 
scare end users off when the game is further along in development. 
Comparing an unfinished game like Raceway to say Need For Speed is a bit 
unfair in my opinion, because Need For Speed is complete and Raceway is 
barely playable. I don't plan to release a demo until next spring 
earliest and summer latest so there is allot of work from now until then 
that needs done.



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