Ok, right, for myself I brought up MIDI as a format type only.  For  a 
player that could play music that one could change on the fly was the idea I 
was looking for.
Besides have a certain type of format then droping ones own tunes the player 
director could case problem.
I do like the idea of a player during the times when I may not be in the 
hunt but just driving to gain my points at the end of the race.
Then it would sound like I was on a sunday afternoon drive.

Anybody knows of a good Wheel and padels.  I am looking one that will 
vibrate and and have a cup holder.  Smiles.
If I can't drink andrace there be no pont.
Crash
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 04, 2007 7:38 AM
Subject: [Audyssey] Raceway answers was USA Raceway trailer.


> Hi everyone,
> In order to save posting 100 different emails individually here is my
> answers for as many emails as I can in this message.
>
> Quote
> The Backgroundmusik is bad I think.
> End quote
>
> The music you hear in the current trailer won't be the music in the
> final version. Probably not even in the first playable version. I have
> already started searching  for new music. I haven't decided on what kind
> of music I will use, but it probably will be something with allot of
> rock guitar, high energy, and really hard rock sounding.
>
> Quote
> the Sound of the Car is not what I expected from your describtion on the
> net.. I hope you can find better carsound and better background musik.
> End quote
>
> Well, the car sounds I have are professionally made sounds for Nascar
> games produced by a reputable sound designer company. I am not sure I
> can do any better than these, but Iwill look. Mind telling me what you
> found wrong with the ones I have?
>
> Quote
> Yeah, I think there should be some lycenced music. I remember that music
> you had
> in the trailer before this one and it was nice.
> End quote
>
> I still have it on my backup drive somewhere. I believe it was one of
> Robert nearies pieces. He plays really hard rocking metal, and if you
> liked it I know where to get lots more of his heavy rock pieces. His
> music tends to be very energetic with lots of wripping guitar.
>
> Quote
> If I could make a suggestion, I feel it might not hurt to allow
> players the option to put their own midis in along with the existing
> ones in order
> for a wider selection. Would something like that be too difficult to
> code? If not
> End quote
>
> Well, actually Raceway isn't playing the midi files directly. I
> converted the midi file to wav, dropped it in the sound directory, and
> it played it back in the trailer. However, based on end user input so
> far I am not certain any kind of midi is advisable no matter how well I
> can play them or not. I think people are looking for a real rock type
> sound rather than hearing midi sequenced versions of the songs they know
> and love.
>
> Quote
> After thinking about my phrasing, I mistyped.  Sort of hard to describe,
> though.  It doesn't have the rock sound I'm used to, no guitars, no 
> lyrics,
> and no drums.  It's, I guess, different.
> End quote
>
> I'm not sure what you mean by no drumbs, but there is certainly drumbs
> in the music I created for the trailer. In any case point well taken,
> and I will look for something more to the general opinion expressed on
> list for something more rocking and upbeat.
> Quote
> As far as the echo, I like how Jim Kitchen's racing game indicates a turn.
> Maybe you could do it that way, but eliminate the noise heard before the
> turn.  Maybe you could even eliminate the radio announcement that a turn 
> is
> coming up on higher skill levels if there are going to be difficulty 
> levels.
> End quote
>
> Well, as is stated on the web site there is only one difficulty level.
> So if you want the turn indicators disabled they will have to be
> disabled in the options menu. Does that sound agreeable?
>
>
>
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