Some of the fun of these games is that you have to think in odd ways.  There 
are answers to puzzles that I would never have thought of, either, and then, 
when someone tells me the answer, I see the logic.  But, yeah, some of them 
are really weird.
--
On Thanksgiving day, be like a turkey.  Get! stuffed!!
----- Original Message ----- 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, November 20, 2007 5:08 AM
Subject: [Audyssey] Mithril games and Interactive Fiction


> Hi guys,
> First, I hope I'm not wrong, but Mithril games now seems like a company 
> who
> aren't really into audio games anymore. Why I'm saying this is, it's 
> nearly
> two weeks now that they've never gotten back to me about my problems with
> Klango not speaking the menues. Very sad.
> Now my next point which I want to ask. It's basically about interactive
> fiction. I've never been able to solve a game or get far without looking 
> at
> the solution or, well not with Inform, using hints. My question is, how 
> must
> a player of these games think? For me, so much of these puzzles are, I 
> don't
> want to say illogical in some ways, but really, most of them I'd never 
> think
> about doing a certain way. I mean, A Bare's Night Out was recommended to 
> me
> for children. Iether these children or people who plays these games have 
> way
> super IQ's, or I just don't have the brain for these. I'd never think for
> example that I'd have to hit a pipe with a disk to clear it to get a key,
> etc. And then the whole thing about the ball and the cat, I threw the ball
> at the cat to wake her, but I never knew that I had to shake the ball to 
> get
> the cat to follow, that the cat could climb things, it's just that I'm
> really rubbish with these games!
> Ari
>
>
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