Just a strange observation. Sometimes, a love of interactive fiction makes new friends out of strangers. I was working with a programmer that I didn't know today and he said, "Well, I tried searching for xyzzy, just to see what would come back, and I got all sorts of interesting results." I said, in delight, "Oh, twisty little passages," and we were off and running. It was a fun icebraker.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Rivard Sent: Tuesday, November 20, 2007 10:03 AM To: Gamers Discussion list Subject: [Audyssey] Interactive Fiction games - Re: Mithril games andInteractive Fiction Some of the fun of these games is that you have to think in odd ways. There are answers to puzzles that I would never have thought of, either, and then, when someone tells me the answer, I see the logic. But, yeah, some of them are really weird. -- On Thanksgiving day, be like a turkey. Get! stuffed!! ----- Original Message ----- From: "ari" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Tuesday, November 20, 2007 5:08 AM Subject: [Audyssey] Mithril games and Interactive Fiction > Hi guys, > First, I hope I'm not wrong, but Mithril games now seems like a > company who aren't really into audio games anymore. Why I'm saying > this is, it's nearly two weeks now that they've never gotten back to > me about my problems with Klango not speaking the menues. Very sad. > Now my next point which I want to ask. It's basically about > interactive fiction. I've never been able to solve a game or get far > without looking at the solution or, well not with Inform, using hints. > My question is, how must a player of these games think? For me, so > much of these puzzles are, I don't want to say illogical in some ways, > but really, most of them I'd never think about doing a certain way. I > mean, A Bare's Night Out was recommended to me for children. Iether > these children or people who plays these games have way super IQ's, or > I just don't have the brain for these. I'd never think for example > that I'd have to hit a pipe with a disk to clear it to get a key, etc. > And then the whole thing about the ball and the cat, I threw the ball > at the cat to wake her, but I never knew that I had to shake the ball > to get the cat to follow, that the cat could climb things, it's just > that I'm really rubbish with these games! > Ari > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]