Hi Bryan, Perhaps, but that information was never shared with me while transfering the game. As I said the idea of a boss never occurred to me since I was intending to clone the original to some greater degree. My only question is if bosses were going to be so important why wait until the last two or three weeks of development when I am finalising things to ask for bosses? That is way way too late in the development cycle to start over and add things that should have been added months ago. As a result it could be months before I get around to adding that feature if at all.
Bryan wrote: > Actually Thomas, James did have plans for a boss monster at the end of the > game. If you downloaded and read the manual it said you would gain the final > piece of the scroll and gain untold wealth as a result...assuming of course > that you could defeat the guardian. As to what sort of creature the guardian > might be I don't know, but given he mythology and legends of that time I'd > imagine either some sort of undead perhaps, or a molevolant spirit of some > kind or, similar to Zelda, some animated stone statue not unlike the Armos. > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]