Something like Zelda would probably be murder to program, even a game as 
relatively simple as the original. You'd have to program the overworld, the 
underworld, the shops and the different enemies. And that's probably not 
even scratching the surface. Tom did say he'd once considered writing 
something like that but the amount of coding involved was enough to make him 
cringe.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, November 24, 2007 7:28 PM
Subject: Re: [Audyssey] Montezuma's Revenge News


> Yeah. I'm a little curious about how James was planning to work the tomb
> guardian battle at the end of the game he was making. Did you ever get any
> details on that? A megaman game or something along those lines would be
> cool, but I think it'd be cooler to see something like Monty with bosses. 
> As
> in not the actual monty game itself with bosses since you seem to be 
> against
> that, but something where you're in either a medieval setting or some kind
> of ancient temple, and you use melee weaponry instead of guns and the 
> like.
> Always have been a fan of swords and other weaponry. Ever thought of 
> trying
> a zelda knockoff? That was always one of my favorite series of mainstream
> games, very puzzle oriented, original, huge sellection of weapons and just
> fun to play overall.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, November 24, 2007 7:01 PM
> Subject: Re: [Audyssey] Montezuma's Revenge News
>
>
>> Hi,
>> Developing bosses etc would take quite a bit of rnd which I really don't
>> have time for at this moment. I can say though one game I have strongly
>> considered is something similar to the megaman series powered by the
>> Monte engine.
>> in such a case then there certainly would be bosses on each level, but a
>> bit different than those in true Megaman.
>> Bottom line, Monte currently isn't developed around the concept of
>> bosses. I'd have to totally rework the way swords work, probably turn
>> skulls into sword wielding skeletons, etc in order to balance out the
>> combat system.
>> With a game like Megaman each enemy weather they are snipers, robot
>> tanks, etc all have weapons so it more or less balances out in fairness.
>>
>>
>> Shadow Dragon wrote:
>>> Yeah, I figured as much. It'd be cool if they went in eventually, I'd
>>> expect
>>> it'd take quite some time to make bosses for each level, or every 3
>>> levels
>>> or whatever. It'd be a cool implementation but I understand where you're
>>> coming from. *shrug* I just hope you decide to do it eventually. It'd
>>> probably push this game above super liam in my eyes if there were some
>>> kind
>>> of boss battle system, *grin*. Either way, here's hoping.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
> 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to