Hi Simon and all, For what it is worth this is what I think as a gamer and a developer. You have a very valid point that as a whole, so to speak, the accessible games market has seamed to stall. It appears from this latest Audyssey issue that game developers are continuing to talk about the same games, at least similar styles, of games and there isn't allot new coming out that really grabs my attention as a developer or as a game player. I don't want to be overly critical of RS Games or anyone else, but reading about the release of another Chopper Patrol type clone made me inwardly Grown. I'm not saying the developers are bad, or that the games themselves are bad. What I am saying is that accessible developers really need to try and produce something more in the RPG genres, perhaps some 3D First Person games, or experiment with any game outside of this point and shoot style we have slipped into in the accessible games market. We have had some remarkable mile stones like GMA's release of Shades of Doom which truly introduced a modern FPS style game to the blind market, Rail Racer that has introduced live one on one networked gaming via a web server, the accessible Audio Quake project which tries to demonstrate how a sighted game can be made accessible, Sarah which introduces not only FPS action but puzzle solving, GMA's Tank Commander which is a good tank symulation, but beyond that I've seen allot of the space invader type clones, point and shoot games, card games, and we have enough of those already. It is time to look at the mile stones available to us and begin building on those foundations. As far as USA Games goes I've been looking at games like Audio quake and figuring out how the 3D engine concept can be improved to offer full accessibility in a 3D environment. Once discovered I can begin creating games nearly equal to halo, Tomb Raider, Jedi Knight, and other popular sighted games. Also the RPG and fantacy style games like Final Fantacy are not impossible to work on. The only downside is having quality acters to do the parts for the various characters in the RPG. In the end doing an RPG for us might not be as good as the sighted counterparts, but we can do it to some degree if we are like Phil using lots of TTS engines to create character voices to play out the characters in the story.
simon.dowling wrote: > hi ron, well i loved the incite to mat yarrow, the rest didn't interest me > much, apart from toms incite on rpgs and the future they may hold for future > accessible games. > can we see more in-depth interviews with devs like you done with mathew? > it would be good to gauge a dev and where he/she is coming from, or taking > us in the the development of a particular project. > i am just a little a bit tired of news from devs saying news from whoever, > and promising all sorts of reductions. > and not delivering at the last minute. > banging on about the same games and nothing else. > I'm not bashing any particular company or dev, but you know who you are. > lets see how many devs or companies respond to this message, like i said not > knocking no one here, so let the paranoia begin. > hth > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]