Hi Everyone, I know it has been a long time since we have discussed the Star Wars game in production by USA Games so I decided to bring the topic up. I'd like to announce some of the current changes and ideas for the game as well as offer everyone a chanse to openly discuss the game. As allot of you gamers know I have been a very big fan of Mara Jade since she first appeared in Heir To the Empire. I have a large collection of Mara Jade fan collecter stuff including action figures, books, and games. So it is not surprising one of my all time favorite games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith," which featured, you guessed it, Mara Jade as the lead character. For those of you who have never played Mysteries of the /Sith and want to know what it was about here is a short summary of the game. Following an Imperial attack at Altyr 5 roomers begin circulating that a new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his friend, the former smuggler and aspiring Jedi knight, Mara Jade to track down the Sith Lord and stop him at all costs. Throughout her quest Mara must battle Imperial Storm Troopers, Imperial Droids, smugglers, Wampas, Rancors, and even defeat a dark side clone of herself. Finally, once she meets the new Sith Lord does she have what it takes to defeat him? At this poinht in time I am basically thinking of a game based on Mysteries of the Sith with some personal changes tossed in for good measure and to improve the game somewhat. For example, in the original game you would have to steel an Imperial shuttle to escape to the secret asteroid base where the Empire was launching its attacks into New Republic space. Personally, flying around in an old Imperial shuttle is sort of dull considering the kinds of fighters and ships Mara pilots in the books. It is like, "hey, what is an ace starfighter pilot doing in an old shuttle?" Instead of the Imperial shuttle i could replace it with Mara's personal ship, Jade's Fire, which would just happen to be standing on the North landing platform instead of the shuttle. The advantage with adding the Jade's Fire rather than using the original shuttle is that I could introduce some dog fighting levels which would show case Mara's starfighter ace abilities in addition to her Jedi skills. Another change I feel would improve the game over the original is the switch between level 1 and level 2. In the original game when you ended level 1 you took off in the shuttle. In the next seen, opening of level 2, you landed on the base ready to shut it down. That's ok I guess, but I always felt there should be some sort of combat seen in between those two levels.Some sort of dog fight or space combat seen as you atempt to land on the secret asteroid base. What my thoughts are is in my version before you go to level 2 you would have an extra level in between where you could dog fight against Tie Fighters. You might be piloting the Jade's Fire towards the secret asteroid base when you suddenly get jumped by a squad of Tie Fighters. Before you could land on the base you'd have to dog fight, and destroy all Tie Fighters. Perhaps the biggest change I intend to make is i plan to use Mara for all the game levels. In the original game you got to play as Kyle on some levels, but it was something I didn't care fore. Kyle is an ok Star Wars character, but not my favorite. I always felt the game would have been better if Lucas Arts focussed on one or the other character than switching between characters on different levels. So this is my thoughts and plans right now. Anyone, have thoughts, suggestions, or comments?
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