Hi Kuvvosh, Actually, Genesis 3D uses a different methodology for handling the sound problem. What you have to do is define areas, sound regions, which are used by the game to load certain sounds on the fly. For example let us say you declare room 2 area 2 in your sound region. There are 5 enemy trolls in that room, a key, and a torch. The second you enter that sound region the previous rooms sounds are unloaded and the new rooms sounds are loaded. So the sound buffers that previously held wav files for a Goblin, Troll, and a Dragon just got replaced by your 5 trolls. The sound of the sound of a scroll in room 1 might have just been replaced by your key in room 2. This is one of the things that makes Genesis 3D more advanced than GMA or AGM. If you use the sound regions that selects sounds based on area the games should run fast and with as little system resources as possible.
Kuvvosh wrote: > Hi Thomas. > > Yes I understand this. If you ever played Ever quest or WOW, that is the > general Idea I'm wanting to work with. I know it's possible to do these > games in sound based, if the Game engine supports the tools needed to do it. > > > I know the sound limit is a big factor, as the world I would create wouldn't > have that many sounds, until you get to say a group of trolls or a entrance > to a dungeon. > > Maybe you could implement a auto detect sound modual into the engine to down > grade it self if it sees that the user computer is lagging behind or unable > to handle 32 tracks of sounds at once and so forth? > > Sounds like you are making this game engine to beat the snot out of AGM lol. > Can't wait to know when you got a beta ready. I would gladly test it out > for you and such. > > Peace > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]