Hmmm, could it be used to create, say, a game in the style of Legend of 
Zelda? I'm not necessarily talkin one of the newer games, at least not yet. 
I mean something like the original. I remember you said it would be murder 
to code from scratch and I can understand why, but maybe the Genesis engine 
could handle it? I'm certainly curious about it.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 26, 2007 7:01 PM
Subject: Re: [Audyssey] Game Engine Discussion.


> Hi Dark,
> At this point I haven't figured out what to sell the Genesis Engine for,
> but I don't expect it to be anywhere near the price of the GMA Engine.
> Understand I am writing this engine for two primary reasons, and I think
> if priced right this could help the accessible market out in a large way.
> First, as you know i have written two games the old fassion way, by
> hand, and each game took over a years time to produce. I really don't
> want to spend years of my time putting out one game here and there,
> because they take too long to produce. The answer is to have a
> prototyping tool, Genesis 3D, which has all the necessary code in place
> for a high-quality 3D action game. All I need do is draw the levels, set
> properties on things in that level, drop the files in with the pre-built
> game.exe file and I have a new game.
> Second, I have been hanging around the blind gaming comunity,  reading
> the mag, interacting on lists, but I have always been disappointed in
> the accessible games available to us as blind gamers. Sure there are
> some good games like Sarah, SOD, Tank Commander, that stand out and are
> worth the cash. However, there are far too many just point and shoot or
> Bop It type games which I have little to no interest in. One reason for
> this is most accessible game developers are self-taught programmers,
> have little to no formal training, and aren't really skilled programmers
> yet. Those that do have the skills are too busy with day to day life to
> really do something revolutionary or visionary.
> By taking the task upon myself to design a fully accessible 3D game
> engine and designer it makes making the games I like to play easy for
> even a non-programmer who wants to make games. If they can operate
> menus, buttons, etc and with a good game idea they should be able to use
> the Genesis wizards to create a completely new game in a very short
> amount of time.
>
>
>
>
> dark wrote:
>> Hi tom.
>>
>> Sounds good, I especially like the idea of short cutting around the
>> programming and getting streight down to level design and game behaviour.
>>
>> My only concern is that lisensing fees for the engine might turn out to 
>> be
>> beyond the means of hobby developers who might have a more primary
>> career, --- eg, the sort of thing I see myself doing!
>>
>> I'm not saying I expect the engine to be free, but if it's is anything 
>> like
>> the same price as the gma engine for the program, then it's entirely
>> unlikely I'd be willing to spend money on it. Of course, I have no plans 
>> of
>> being a full time accessible games developer, and people who are thinking
>> about doing that might have different opinions.
>>
>> Beware the Grue!
>>
>
>
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