If you needed help with voice clips and things as I said earlier I'd be 
happy to help with that part once you got to that point. I've got a lot of 
the Sapi voices you mentioned and it'd be no trouble at all to create the 
clips using Text Aloud. That'd take some of the work off your shoulders 
right there. In fact when I was toying with my Metroid clone idea I actually 
created some miniature descriptions of some of the upgrades using AT&T 
Crystal and NeoSpeach Kate. Come to think of it some of the Cepstral voices 
might work for that as well. Give Amy a little bit of a robotic reverb and 
you get a pretty neat effect.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 18, 2008 8:08 PM
Subject: [Audyssey] Megaman clone was Robot games


> Hi Bryan,
> Yeah, I've always wanted to play an accessible game similar to Megaman.
> Fortunately, the Monte game engine itself is getting pretty stable with
> Beta 9, and after Monte is released I think it would be a bit of a shame
> not to use the existing engine to produce a couple of other
> side-scrollers like Megaman which could be easily designed on the Monte
> engine with a few changes here and there.
> I would say once the engine reaches 1.0 I could ave a new game done with
> the existing engine with in six months since all I would need do is
> create the new levels, add the new weapons, and modify the monster
> classes to support snipers, combat droids, bosses, and robot tanks, and
> other enemies from the Megaman universe with different names of course.
>
> Bryan wrote:
>> I'd love an audio Megaman style game. I thought about designing one with 
>> AGM
>> but due to the seemingly unresolvable sound issues and the lack of 
>> support
>> from the community let alone the devs I was fored to abandon all my AGM
>> projects. Otherwise I might have considered it, although with AGM's other
>> limitations it would probably have been only a very basic style game. But
>> I've reently gotten more into the older Megaman games, moreso than I was
>> when they were originally released, and I've often thought a game of that
>> genre would be neat.
>> Time is an illusion, lunchtime doubly so.
>>
>
>
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