Hi.Grins, make sure the voice can be understood.
----- Original Message ----- 
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 18, 2008 10:19 PM
Subject: Re: [Audyssey] Megaman clone was Robot games


> If you needed help with voice clips and things as I said earlier I'd be
> happy to help with that part once you got to that point. I've got a lot of
> the Sapi voices you mentioned and it'd be no trouble at all to create the
> clips using Text Aloud. That'd take some of the work off your shoulders
> right there. In fact when I was toying with my Metroid clone idea I 
> actually
> created some miniature descriptions of some of the upgrades using AT&T
> Crystal and NeoSpeach Kate. Come to think of it some of the Cepstral 
> voices
> might work for that as well. Give Amy a little bit of a robotic reverb and
> you get a pretty neat effect.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, January 18, 2008 8:08 PM
> Subject: [Audyssey] Megaman clone was Robot games
>
>
>> Hi Bryan,
>> Yeah, I've always wanted to play an accessible game similar to Megaman.
>> Fortunately, the Monte game engine itself is getting pretty stable with
>> Beta 9, and after Monte is released I think it would be a bit of a shame
>> not to use the existing engine to produce a couple of other
>> side-scrollers like Megaman which could be easily designed on the Monte
>> engine with a few changes here and there.
>> I would say once the engine reaches 1.0 I could ave a new game done with
>> the existing engine with in six months since all I would need do is
>> create the new levels, add the new weapons, and modify the monster
>> classes to support snipers, combat droids, bosses, and robot tanks, and
>> other enemies from the Megaman universe with different names of course.
>>
>> Bryan wrote:
>>> I'd love an audio Megaman style game. I thought about designing one with
>>> AGM
>>> but due to the seemingly unresolvable sound issues and the lack of
>>> support
>>> from the community let alone the devs I was fored to abandon all my AGM
>>> projects. Otherwise I might have considered it, although with AGM's 
>>> other
>>> limitations it would probably have been only a very basic style game. 
>>> But
>>> I've reently gotten more into the older Megaman games, moreso than I was
>>> when they were originally released, and I've often thought a game of 
>>> that
>>> genre would be neat.
>>> Time is an illusion, lunchtime doubly so.
>>>
>>
>>
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>
>
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