Hi.Grins, make sure the voice can be understood. ----- Original Message ----- From: "Bryan" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Friday, January 18, 2008 10:19 PM Subject: Re: [Audyssey] Megaman clone was Robot games
> If you needed help with voice clips and things as I said earlier I'd be > happy to help with that part once you got to that point. I've got a lot of > the Sapi voices you mentioned and it'd be no trouble at all to create the > clips using Text Aloud. That'd take some of the work off your shoulders > right there. In fact when I was toying with my Metroid clone idea I > actually > created some miniature descriptions of some of the upgrades using AT&T > Crystal and NeoSpeach Kate. Come to think of it some of the Cepstral > voices > might work for that as well. Give Amy a little bit of a robotic reverb and > you get a pretty neat effect. > Time is an illusion, lunchtime doubly so. > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Friday, January 18, 2008 8:08 PM > Subject: [Audyssey] Megaman clone was Robot games > > >> Hi Bryan, >> Yeah, I've always wanted to play an accessible game similar to Megaman. >> Fortunately, the Monte game engine itself is getting pretty stable with >> Beta 9, and after Monte is released I think it would be a bit of a shame >> not to use the existing engine to produce a couple of other >> side-scrollers like Megaman which could be easily designed on the Monte >> engine with a few changes here and there. >> I would say once the engine reaches 1.0 I could ave a new game done with >> the existing engine with in six months since all I would need do is >> create the new levels, add the new weapons, and modify the monster >> classes to support snipers, combat droids, bosses, and robot tanks, and >> other enemies from the Megaman universe with different names of course. >> >> Bryan wrote: >>> I'd love an audio Megaman style game. I thought about designing one with >>> AGM >>> but due to the seemingly unresolvable sound issues and the lack of >>> support >>> from the community let alone the devs I was fored to abandon all my AGM >>> projects. Otherwise I might have considered it, although with AGM's >>> other >>> limitations it would probably have been only a very basic style game. >>> But >>> I've reently gotten more into the older Megaman games, moreso than I was >>> when they were originally released, and I've often thought a game of >>> that >>> genre would be neat. >>> Time is an illusion, lunchtime doubly so. >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]