No you need the lare, which takes quite a bit to upgrade to, but once
you've got it, my point is, you could scrap everything else.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Cara Quinn
Sent: 19 January 2008 16:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Sound RTS Feedback and thoughts.


   Correct me if I'm wrong, but it's not that easy just to 'make a  
bunch of dragons.'

   Of course though, if you've done it, please please please do let me  
know how, as I love love love dragons!...

Smiles,

Cara  :)


On Jan 19, 2008, at 2:10 AM, Darren Harris wrote:

> Hi thomas,
>
> Yes I see what you mean. Also the other point as well is the likes of 
> draggans make the game far to easy. You may as well just make a ton of

> draggans and go off and burn everything.
>
> The map does need to be bigger. Far bigger to my mind. I like to 
> explore. I like to find my enemy not to know where it is every time. 
> That's 1 reason why I loved cossacks so much. But maybe I've been
> spoilt
> by games like that I don't know.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Thomas Ward
> Sent: 19 January 2008 04:16
> To: Gamers Discussion list
> Subject: [Audyssey] Sound RTS Feedback and thoughts.
>
>
> Hi Jean'Luc,
> As a relatively new player of Sound RTS I would like to offer my 
> thoughts and feedback about Sound RTS. After nearly a week of
> playing I
> have really grown to enjoy this game immensely. Though, there are afew
> things I think would improve the game for those just playing in
> tootorial mode.
> First, I really like the strategy elements the game provides. Not only
> battle field tactics but having to plan ahead on how you are going to
> finance the upgrades, army, and defences. It puts the gamer in a
> position to ask if he/she wants to upgrade to a castle or build
> something else more immediately useful instead. It is elements like  
> this
>
> that makes the game truly above most Audio games out there. Second, I 
> have beaten all three tootorials, and I am left with the feeling what 
> next. Part of my disappointment in beating the game is
> the
> game currently only has a 3 by 3 playing area. Once you use up all the
> gold and wood in your posession and crush the enemies in the northern
> areas there is no continuation from there. I would personally like to
> see a much larger playing map, such as 10 by 10,  with the ability to
> build both sides up to having castles, dragons, and catipolts, and
> having full skaled engagements on a larger skale in tootorial mode.
> Perhaps this is possible in online play, I don't know, but as someone
> who is not always available for online play I'd like to see this  
> become
> apart of the tootorial mode.
> Third, as a personal preference I would like to be able to up and down
> arrow through the menus rather than tab. I am not sure if anyone else
> agrees with me but using arrows rather than tab seams much more  
> natural
> to me than tabbing around the screen to find the map or tootorial I
> want. I guess I'll stop here for now, but I did want to express that I
> really
> think Sound RTS is off to a good start.
>
>
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---
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