problem there is Paul don't sound like a computer, rofl
----- Original Message ----- 
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 20, 2008 10:14 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Oh. I see. That I can understand. Like I said i don't mind going the 
> synthe
> route for menus. It's for the haracters that it gets to be a problem. Now 
> if
> one of them was a computer then yes. In fact I was thinking of using
> NeoSpeech Paul if i ever got around to that Audio Metroid sstyle game. 
> Since
> yo sut and ship's computer would be the principle source of information it
> would be all right for a synthe there.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, January 20, 2008 7:35 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Hi Bryan,
>> I wasn't talking about using synths for characters. I was meaning for
>> self-voicing menus, buttons, numbers, and the day to day game info. For
>> specific game characters like cut senes etc of course the ideal here
>> would be human voices and I wouldn't mind having a few voice acters do
>> that.
>>
>> Bryan wrote:
>>> While that's understandable in some ways, it still detracts from the
>>> gameplay in my opinion. That was a big flaw with Pacman Talks in my
>>> opinion.
>>> Synthes are fine for stats and things but as far as I'm concerned they
>>> just
>>> shouldn't play characters.
>>>
>>
>>
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>
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