Hi Charles, Well, I might have to add a few extra key strokes, but I think the basic keyboard layout is going to remain the same. For example, if I add extra weapons and tools I am probably going to want to asign each weapon and tool to a number key so you can select it such as 1 sword, 2 whip, 3 bow and arrow, 4 healing potion, 5 torch, etc. When you press space bar it will take the proper action like swing sword, light torch, drink potion, etcThe Tomb Raider games are like this and it is sort of nice. All you need to remember is to press the space key when you are holding the proper item/tool. Another idea is I think I am going to reverse the arrow and shift+arrow combos. I have had several request to asign run to left and right arrows and asign walk to the shift+arrow combos. As i run a lot myself it is one of those ideas that does make sense. One thing we could do with this run/walk idea is there are certain traps like spikes you can only avoid by walking, but if you run you will fall on them and Angela is run through. Interesting?
Charles Rivard wrote: > Could this mean more keystrokes in a learning curve? I like the fact that > there aren't currently a whole flock of them. I do like the strategic > possibilities, though. It could be sort of a trade off. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]