As far as reality goes, four feet for a whip is a bit well,  
outrageous!…  lol!  Bull whips tend to be *very* long.  Much longer  
than four feet.

   Just some thoughts…  -Nice suggestions in general though…

Smiles,

Cara  :)


On Feb 14, 2008, at 2:24 PM, Richard sherman wrote:

> Hi,
>
> I like the idea of an Indy style start where the character enters  
> the game
> with a few weapons. any good adventurer would bring in something to  
> protect
> themselves against the unknown. But there has to be some type of  
> limitations
> that enhance, or make the game play more difficult. Let's say that she
> brings in a gun. But only has a limited amount of ammo. with no more  
> to be
> found in the game. The whip only has a range of about 4 feet and does
> limited damage. None to skeletons, minor to spiders, and totally kills
> snakes. Throughout the game could be scattered clubs, swords, and  
> the such.
> These too only have a limited range, about 2 feet, and a limited  
> life span
> before they fall apart because of their age.
>
> but then again, that would be keeping it real. If you want to make  
> this
> totally redone with imaginative things, the amount of items is almost
> endless.
>
> Just some suggestions. Whatever you decide, this game is going to be  
> a good
> one.
>
> Rich
> ----- Original Message -----
> From: Thomas Ward
> Sent: Thursday, February 14, 2008 11:13 AM
>
>
> Hello gamers,
> I've been doing some research in to Aztec technology, weapons, and
> researching a viable combat system for MOTA Beta 2, and I do see some
> areas we need to discuss as a group. Option one is to stick to some  
> true
> historical weapons of the Aztecs. Option 2 is to ignore the historical
> weapons and add some other types of weapons into the game. Option 3 is
> to try and mix and match weapons.
>
> 1. If we stick to true historical Aztec weapons all weapons are  
> going to
> be extremely low tech. According to all historical accounts when the
> Spanish invaded the Aztec Empire in 1520 the Aztec warriors used a
> number of weapons made from obsidian and wood. one of the common  
> weapons
> used is a sword-like weapon made out of obsidian with a short blade  
> and
> a sharpened edge. The Aztecs also carried throwing or shooting weapons
> such as obsidian tipped spears, arrows, and darts. The elite warrior
> classes carried a lance-like weapon with  four obsidian points on it
> which was said to be quite deadly on the battle field.  Finally, like
> most low tech races they carried the usual clubs, stone knives, and  
> bone
> tools.
> One of the problems of sticking to this historical based weapon system
> is that I don't believe I have sound effects for stone swords, knives,
> wooden lances, etc. Though, I could look around and see if I have any.
> Second, I do have sounds for metal swords, knives, blade traps,  
> spikes,
> etc but historically the Aztecs would have not possessed such  
> technology
> in 1520 or earlier.
>
> 2. Since using historical weapons could be difficult I have been  
> looking
> at how other treasure hunting adventures handle this problem. In  
> most of
> the cases such as in Indiana Jones and Tomb Raider they use completely
> fictional weapons, or supply the explorer with a weapon to start with.
> In the Indiana Jones line of games from Lucas Arts Indi is always  
> armed
> with fists, a pistil, and a whip which is given to him at the start.
> Either that or he finds the pistil somewhere early on in the game  
> before
> he begins searching for the treasure.
> In the Tomb Raider games Lara Croft begins the game with a pistil, but
> she is able to find or obtain new weapons in one of two ways. In some
> games she can pick up guns and ammo near enemy explorers trying to  
> stop
> her from completing her quest which makes total sense. In other times
> she can find guns and weapons left behind by explorers who are missing
> or dead who entered the tomb before her. In either case there is a
> logical, but good way to find modern weapons.
>
> So what do you all think? Do you think I should do it sort of Indiana
> Jones style by giving Angela x weapons to begin the game with, or  
> should
> I use the found it on the dead explorer theme?
>
>
> Thanks.
>
>
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