Hi.
Got a question.
How'd you know you had a target to send over the edge? Only spot I could 
tell they was enemies was at the end where you apparently stumbled upon a 
sniper who was trying their darndest to blast you into smitherines. Dang 
that shootin stick they was using musta been getin real hot by an by. 
Anyway, that, and how was you moving about? I couldn't tell if it was first 
person or what, everything that got you seamed to be directly in front of 
you.

I have a suggestion too. It might be a little more realistic to have that 
sniper space them shots randomly, bang bang! bang! bang bang boom bang! long 
pause. bang! taking aim, or what, oh no!
one more question. How'd you aim, and for that matter, know if you scored a 
hit.

----- Original Message ----- 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, February 17, 2008 8:11 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> well.  it really wasn't supposed to sound realistic.  I'll probably be
> fixing that in the future.  and you guys will like the bouncing grenades
> much more now.  they're easier to track as they move.
>
> ----- Original Message ----- 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, February 17, 2008 5:10 PM
> Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>> yeah machinegun didn't sound all that realistic to me. I really liked the
>> grenades when they roll though. sounds great!
>>
>> ----- Original Message ----- 
>> From: "shaun everiss" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, February 17, 2008 4:18 PM
>> Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>> That game really sounds good.
>>> Fists and pipes sounded like fists and pipes.
>>> The machine gun sounded chunky and the launcher.
>>> Well you would expect to hear the thing launch and the projectile role 
>>> to
>>> the target then blow.
>>> In audioquake this does not happen.
>>> The grenades bounce a little and you hear them clunk but they do not
>>> role.
>>> Unless you use the modified ww2 soundmod that is.
>>> At 06:13 a.m. 18/02/2008, you wrote:
>>>>Hi Liam,
>>>>Dude, that sample game sounds awesome. I love the sound effects. Don't
>>>>know what it is about but the game action reminds me of a few games I
>>>>played ages ago. The pipe attack reminds me of the bats and pipes you
>>>>could pick up in Double Dragon and beat the holy crap out of the
>>>>enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
>>>>well.
>>>>
>>>>
>>>>Liam Erven wrote:
>>>>> Hey Hey!
>>>>>
>>>>> I'm in a great mood.  I just happened to get bored and decide it was
>>>>> high time to update everyone with what was happening in the not so
>>>>> sunny
>>>>> land of LWorks.  How many game programmers will send random messages
>>>>> like this at 1 in the morning to say they have something for you to
>>>>> listen to?  And to make it even better, I'm not going to say what this
>>>>> audio is of.  All I'll tell you is, it's part of a new engine I'm
>>>>> working on.  No specifics about the game have been released, but you
>>>>> can
>>>>> always guess if you want.  and no.  it's not super Liam 2.  grins.
>>>>> you can hear it at
>>>>> http://www.l-works.net/newgame.mp3
>>>>>
>>>>> I have been programming all night, and I'm extremely excited.
>>>>>
>>>>> Liam
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>>>
>>>>>
>>>>>
>>>>
>>>>
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>>>
>>>
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