Hi James,
The GMA game engine was originally created in 1999 using VisualBasic6 for 
the Shades of Doom game and a lot of things built in it have to do with 
features in that game.
With a password and a secret file, a developer can unlock the development 
mode.
This allows you to create a map and place walls, objects and creatures on 
it.
It also gives you access to data bases that allow you to create objects, 
creatures and weapons.
 When you create an object you must fill out a form that has many edit and 
check boxes for such things as size and what type of sound the object uses.
Creatures have many edit boxes including ones for speed and size.
There is also a field for the name of a trigger that will be activated if a 
certain thing happens.
For example if you touch a creature the trigger will be set off.
The next thing you need to do is to list these triggers in a text document 
and then tell the game what should happen when the trigger is set off.
A trigger name could be,
TouchGhost1:
Then you must list the sound that will be played and how touching the ghost 
will affect you,
for example if  you have hit points or energy points the touch can reduce 
them.
That is about all I can tell you as many details of the engine are secret.
You can not try the engine out at this time as
David Greenwood is working on the engine right now but he says at some time 
in the future, he may again make it available.
Phil

----- Original Message ----- 
From: "James Scholes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 02, 2008 7:02 AM
Subject: [Audyssey] GMA Game Engine?


> Hi all, what is the GMA Game Engine? I know it is what GMA Games use to 
> develop their games, but can other people use it? Is it available to the 
> general public?
> James Scholes
> http://www.jamesscholes.com
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