Hi Alex,
If there was a better game engine out there than the GMA engine, I would use 
it.
The GMA engine works fairly well even though it is almost ten years old.
PacMan in its original arcade design was intended to be repetitive with the 
same maze on all thirty or so levels.
It is like walking around your house, you know where the doors and rooms are 
so you do not have to think about them after a while. The ghosts are the 
random element that changes from level to level.
I planned my Harry Potter game to somewhat match what was on each floor of 
the Hogwarts castle so there was some reason to have the floor plan similar 
on some of the floors.
But with David and I being only one person per company, we can not compete 
with commercial game companies that hire hundreds of people to design each 
game.

----- Original Message ----- 
From: "alex wallis" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Tuesday, March 11, 2008 1:22 PM
Subject: [Audyssey] the gma game engine


> Hi list.
> I just thought i'd throw in my views about the gma game engine.
> Personally I think the gma game engine is fairly limited in what it can 
> do,
> I mean any games made with it, bar different sounds are just about the 
> same,
> I mean None of the games made with it have full 3d movement, you can't
> crouch or jump.
> And no disrespect to pcs games here, but packman talks is basicly almost
> like sod and its quite repetative this seems to be a feature of all games
> made with the engine, I mean who wants to play through 30 levels of the 
> same
> old stuff?
> Tank commander is an ok game but it still suffers from fairly limited 
> replay
> value.
> Its a shame James north never finished his game engine as it sounded like 
> it
> would have been really good. I don't think the engine considering the 
> price
> david greenwood wants to charge for people for it is worth anything like
> what he asks for it.
>
>
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