sorry, that was meant to be, the game wouldn't load.

Darren
----- Original Message ----- 
From: "Darren H" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 26, 2008 6:09 PM
Subject: Re: [Audyssey] audio quake Questions


> Hi
>
> I deleted three lines from the start.pl file that 
> contained
> the nomouse element, saved the file and then the game 
> would
> load.
>
> I'm glad I copied the file first, lol.
>
> Cheers
> Darren
> ----- Original Message ----- 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, March 26, 2008 5:49 PM
> Subject: Re: [Audyssey] audio quake Questions
>
>
>>a load of what you ask involves on editing start.pl.
>> to get rid of the mouse issue search for something that
>> says -nomouse and delete it.
>> Not sure about the rest.
>> At 04:00 a.m. 27/03/2008, you wrote:
>>>Hi gamers
>>>
>>>I have a question regarding Audio Quake, which I'm
>>>starting to get to grips with ok now.
>>>
>>>Is there any way of...
>>>
>>>1.  Enabling the mouse for more fluid movement.
>>>
>>>2.  enabling the look up and look down functionality as
>>>obtaining some of the items in single player require you
>>>to shoot or find things above your head.  Also, some of
>>>the monsters are on higher ledges and can pick you off
>>>easily if you're not able to look up and fire back at
>>>them.
>>>
>>>also, it would be handy in deathmatch mode to be on a 
>>>high
>>>shooting position and look down to pick off your mates.
>>>
>>>3.  some of the secrets in the levels require you to 
>>>shoot
>>>a red disc, or some other simlar instruction...any way
>>>around this without wasting ammo?
>>>
>>>I think that'll do for now.
>>>
>>>Oh, one more thing.
>>>
>>>Enabling the swim up and swim down function.
>>>
>>>Cheers
>>>Darren
>>>
>>>
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>>
>>
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>
>
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