I'm sure they could.  The trigger implementation doesn't seem to be too 
difficult
----- Original Message ----- 
From: "will lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 29, 2008 11:05 AM
Subject: Re: [Audyssey] VIP mud is here!


> hi do you know if the sounds sean randel wrote for godwars 2, can be
> implemented into this vip mud client?
> thanks, will
>
> On 29 Apr 2008, at 15:30, Tj wrote:
>
>> Hi,
>>
>> VIP mud is deffinately a good client.  I like the documentation, and
>> how
>> things are implemented, however, It does what Mushclient does for me.
>> Meaning that the Jaws implementation takes me an extra 30 seconds to
>> do, and
>> saves me 30 bucks.  I do, however, think people will be satisfied
>> with the
>> client.
>> ----- Original Message -----
>> From: "will lomas" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, April 29, 2008 6:45 AM
>> Subject: [Audyssey] VIP mud is here!
>>
>>
>>> hi go to
>>>
>>> http://www.gmagames.com/vipmud.shtml
>>>
>>>
>>> to get VIP mud
>>> will
>>>
>>>
>>>
>>>
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