At 01:40 PM 5/2/2008, you wrote:
>Hi,
>Happy first of May y'all! Due to standardized testing, I've been
>homework free, mostly.
>RSG, me, have been very busy updating things. One thing, that some
>people enjoyed modifing, How many times can you press space bar in a
>minute, which I released in the dev center. I also modified it how
>many times can you type (word excluded) in a minute, which I passed
>along to contacts who requested it.
>As you know, we've been quite busy with out 3D game. One issue I am
>facing is three files with different code (regular game, side scroller
>and 3D). To make them all one will require some time.
>I have continued to add more guards, etc. Basically, your walking
>around, and going into houses where people tell you clues. In further
>versions, I may include trace evidence, and all kinds of things, but
>for now it's people. I also limited it to 45 steps possible X and Z to
>prevent your wandering around. I may include teleportation to X 0 Z 0,
>and possibly a cheats.txt file for when you press the right button,
>you will see a menu of preset locations. I will continue to add more
>guards and the boss, but more of the advanced features are in the
>future betas.
>
>General Game
>
>While spending time on the 3D, last night I spent about an hour fixing
>bugs (score posting), and adding a background color changer. Some
>people have little vision, or a visual impairment not leaving them
>completely blind. Different colors with this kind of thing, I added a
>button on the form with preset colors, and then when it runs out, goes
>back the the original  color and so on.  I also wanted to make the
>original game a bit more difficult. I added an opposite feature. Every
>15 times you hit, the computer will choose randomly for you to
>continue in original, or go to opposite (Left sound playing, hit
>right). For more difficulty, if/when I add difficulty levels (Easy and
>Normal), Normal would be every time (you could constantly be
>switching!)
>
>Some ?'s for the players.
>1. What time for the guards would be of your preference

well enough time so I could shoot but not enough time so i get bored.
Guards should have guns to and they should make noise.


>2. What would you like to see in the future beta's
>Well gards guns, need to make noise, and guards walking round, etc.

Guards should be shot more than once depending on how dificult the 
game is or how well armored they are.
In the 3d game you should be able to search the boss, guards, etc 
when you kill them for items they may have.





>3. When your shot, I'd hate to have you re-beat the whole game again,
>so based on your health before, I may subtract it, and when it hit
>zero, die.
>Yeah subtracting health would be ok as long as there was some sort 
>of midkits you could restore with.

if you died you could just restart that level, ofcause this means 
that each time you finnish a level it autosaves.

>A sound in need...
>I will be searching for sounds, if you happen to own one and know
>where it is, an attachment to a private email to me would be greatly
>appreciated.
>1) Door (Opening/Closing)
>2) Alert of a house
>3) Teleporting (Any alert sound I suppose)
>A voice actor in need...
>I would like a voice actor, or hopefully actors to act out some of the
>people in the houses. I'll give a shot at it..but different people
>would really make a different affect. If your interested, please give
>me an email, that would be really appreciated as well. Pre-Recorded
>Sapi could work (different accents) for some, but a few humans acting
>would be cool. If not, I could try my fake accents (lol) or use the
>almost  human-like SAPI accented voices.
>
>Thanks Guys!
>
>-Ryan Smith
>RS Games
>www.rsgames.co.nr
>X-Sight Developer
>
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