That's a wise decision. The higher you can get your Weaponry skills, 
especially any subskills, the higher those temporary MR boosts will be. At 
seventy slashing I've seen temp boosts as high as forty-five. That basically 
insures that even if you hae a really unlucky roll you'll still hit for a 
decent amount of damage that round. You'll still take damage but at least 
the enemy won't escape that round unscathed, even if they don't take a lot 
of damage.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 15, 2008 9:04 AM
Subject: Re: [Audyssey] sryth and ridiculous melee ratings


> Hi Bryan,
> yeah, I sort of see that. I am working on the Daggerspire adcventure
> right now and I am strongly thinking of dumping all the experience earnd
> from that adventure into my weapon skills to bring both of them up to 50
> each, or as close to it as possible. Weapons is 45 and weapon slashing
> is 42 so I should be able to at least bring one of those skills up to 50
> after completing level 5 of the Dagger spire adventure.
>
>
>
> Bryan Peterson wrote:
>> That's why all my characters are warrior mages. That way you have the
>> proficiency in magic and the mastery of weapons all in one character. If 
>> you
>> use your EXP wisely you can create a formidable fighter and yet still 
>> have
>> the skill in magic you want. One of my characters has level seventy in
>> Restoration as a matter of fact and she's also seventy in Weaponry,
>> Slashing, Woodsmanship and Thievery. I don't think she's got a single 
>> skill
>> or power below fifty or sixty.
>> Time is an illusion, lunchtime doubly so.
>
>
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