I'd hate to imagine how long a game like Metroid Prime took to develop from start to finish even with an entire team of devs working on it. Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, July 31, 2008 7:51 AM Subject: Re: [Audyssey] my oppinion to the game marked
> Hi Bryayn, > Exactly. Even a tool like AGM wasn't as simple and straight forward as > many people thought it would be. In the days and weeks before its > release everyone got dreams of making their own games, and thought they > could slap something together in a couple of hours or so. When they > discovered it was a little more involved then they thought it would be > the majority of AGM want to be developers put their tails between their > legs and ran. if AGM hadn't been so complex, buggy, and lacked some > basic features it might have been alright, but it wasn't. > I use AGM here as an example, because it is relatively pretty simple in > comparison to writing an entire game from scratch. Writing quality games > takes knowledge in a programming language, various techniques, and lots > and lots of time. Not everyone wants to spend six months, a year, or two > years on one project. A game like Doom III took an entire team of > developers three entire years to complete. Thinkabout that before you > think making high quality games is simple and easy. > > Bryan Peterson wrote: >> We already knew Raceway more than likely wasn't going to be out this >> year. >> You've told us nothing new in that regard. In fact much of your message >> simply stated and restated the obvious. It's no secret that we've lost >> many >> developers over the years, and I can assure you it's not only because of >> the >> amount of Emails they received. As Thomas pointed out in another message, >> folks came in to write games and discovered it to be harder than they >> expected. It's not our fault if they decided it wasn't worth it. I'm sure >> that if more blind people were to get interested in the audio gaming >> market >> we might possibly be able to create something almost as productive as the >> mainstream gaming community. I know for a fact that the combined >> comunities >> of AudioGames.net and the various mailing lists isn't the entire blind >> gaming population. Of course part of the problem could be that many >> developers seem stuck on making card games or simple sports or racing >> games, >> when what many peopl are wanting is a more involving title. So it's no >> surprise that blind folks ight be losing interest. That's why I'll always >> respect Thomas for trying something new. I can assure you that had I the >> mathematical skill necessary I myself would be attempting to design >> games, >> but as I've said before math was never a strong point of mine, so >> unfortunately I'll have to leave it to folks more skilled than I am. >> Time is an illusion, lunchtime doubly so. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]