Hi Damien,
It really depends on what level of security you feel comfortable with. 
As for myself I am going to stick with a user name and product key, it 
is a week security system, but you are giving paid users freedom to do 
what they want with the product.
As far as the best method I think a web based registration is best. It 
allows them to reinstall their OS many times, is not platform specific, 
and your web server handles all the product activations from a remote 
location that the average smo can't access. Since most audio games are 
downloaded anyway it is pretty safe to say the majority of your 
customers has internet based access.

Damien Sadler wrote:
> Hi Guys,
> This reminds me. I would like your opinions on how you are willing to 
> register a game. When I say register, I don't even just mean registering in 
> the normal way, I mean any way of confirming that you have paid or whatever.
> There are a bunch of ways that I could do it. I could just ask for a 
> username and key, or Product ID and key, or have a server password, or we 
> can go the online registration method. I could ask the user to log into an 
> account, where they can change their password, etc.
> It doesn't have to be what I've listed, I'd love new ideas from those of you 
> that don't want any of these systems.
> Thanks.
> Regards,
> Damien.


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