How about selling the games on a locked thumb drive and only can be updated
by the author and so forth.  That way nobody has a way to get to the program
files, and also have a little space on the drive were they can add sounds
and so forth onto the drive that the program it self checks for.

Might take longer for a person to get there game, but heck it would solve
all the hacking issues.

Peace.
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Damien Sadler
Sent: Friday, August 01, 2008 6:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] my oppinion to the game marked

Hi Guys,
This reminds me. I would like your opinions on how you are willing to 
register a game. When I say register, I don't even just mean registering in 
the normal way, I mean any way of confirming that you have paid or whatever.
There are a bunch of ways that I could do it. I could just ask for a 
username and key, or Product ID and key, or have a server password, or we 
can go the online registration method. I could ask the user to log into an 
account, where they can change their password, etc.
It doesn't have to be what I've listed, I'd love new ideas from those of you

that don't want any of these systems.
Thanks.
Regards,
Damien.




----- Original Message ----- 
From: "Rick" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 01, 2008 12:04 PM
Subject: Re: [Audyssey] my oppinion to the game marked


>I don't buy audio games anymore because developers are tying them to your
> system.
> If you have to reformat, or replace your hard drive you have to send in 
> for
> a new key.
> That can get to be a pain after a while.
> Most people I talk to feel the same way.
> ----- Original Message ----- 
> From: "John Bannick" <[EMAIL PROTECTED]>
> To: <gamers@audyssey.org>
> Sent: Thursday, July 31, 2008 5:16 PM
> Subject: [Audyssey] my oppinion to the game marked
>
>
>> Claudio,
>>
>> The reason that there are so few audio games being released is because
>> very few people buy them, or even download the free audio games.
>>
>> I think it was Che sometime last year who was lamenting that his game,
>> which has been spoken of well by people who play it, hadn't been
>> downloaded as much as he'd hoped. And his game is free.
>>
>> As Thomas has said, programming games ain't easy. Even if you are doing 
>> it
>> for free, it takes a lot of effort. (Though Jim Kitchen seems to have
>> found the sweet spot as far as designing games that can actually get
>> finished.)
>>
>> And if you are trying to keep a company afloat, you go where the money 
>> is.
>> Otherwise your electricity gets cut off.
>>
>> On a positive note, here are some things you can do to make more audio
>> games get built:
>>
>> 1. Buy some yourself.
>> 2. Download free audio games and email thanks to their developer.
>> 3. If you like a game, mention it to your friends.
>> 4. Likewise, mention it to your library or schools.
>>
>> Supply will increase or decrease to meet demand.
>>
>> John Bannick
>> CTO
>> 7-128 Software
>>
>>
>>
>>
>> ---
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>
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