Hey Yohandy and all.

Yeah I too have discovered that I like the fighting games genre.  I
currently have Tekken Dark Resurrection for my psp and am going to pick
up MK Unchained as soon as the blasted EB Games here in town gets a copy
in.

As for MK VS DC, that sounds cool as well, however I don't have the cash
for a ps3 at this point and probably won't anytime soon so probably
won't get to play that one very soon here.

Best regards,

Tom


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Yohandy
Sent: Friday, August 01, 2008 10:28 AM
To: Gamers Discussion list
Subject: [Audyssey] fighting games was Re: my oppinion to the game
marked


I think what the community really wants is complex games, and online 
playability. I've played acefire, and it is fun, but I don't really like
the 
randomness aspect. If I beat an opponent, I wanted to be due to skill,
not a 
random number generator. I'm not criticizing the game in any way, just 
putting my opinion out there. I've only played the demo mind you, but I 
suspect the online version is almost identical, only with a real
opponent 
and not a computer player. Now if you were to create an actual fighting 
game, and it had online playability, I'd be the first to buy it. I 
absolutely love fighting games.  not sure why there haven't been any 
fighting audiogames created,  I don't imagine it would be all that 
difficult. Now we're on the subject, any of you checked out the Mortal 
Kombat VS dc universe videos that have come out recently? The game
sounds 
absolutely amazing. I'll be buying a ps3 for sure in the next few months

mainly to play this game.

----- Original Message ----- 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 01, 2008 7:20 AM
Subject: Re: [Audyssey] my oppinion to the game marked


> No. I worked quite hard on Acefire, no matter how simple it is, and 
> things didn't go as planned for me either. As far as Acefire goes, do 
> you guys want any new features in it? If so, what
> would you like? I have quite a lot of time to work on it, I've already

> fixed
> some bugs, added a message notification system so you know when an
online
> opponent is typing, there's going to be more insults, etc.
> Please get back to me.
> Regards,
> Damien
>
>
>
>
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
<gamers@audyssey.org>
> Sent: Friday, August 01, 2008 12:07 PM
> Subject: Re: [Audyssey] my oppinion to the game marked
>
>
>> Hi John,
>>
>> quote
>> I think it was Che sometime last year who was lamenting that his 
>> game, which has been spoken of well by people who play it, hadn't 
>> been downloaded as much as he'd hoped. And his game is free. End 
>> quote
>>
>> Actually, Rail Racer is not a free product. What the issue was is 
>> that when Che initially released Rail Racer he was disappointed in 
>> the low number of sales he was making. He expected, hoped for, a much

>> larger number of sales and it took a long time to get up to 200 
>> sales. Che has finally managed to get a reasonable amount of sales 
>> now, but it took him several months to get the amount of sales he 
>> expected to have in the first couple of months. His disappointment is

>> understandable. He was a brand new game developer, didn't know 
>> exactly what to expect from the market, and when it took a long time 
>> to meet those expectations he was disappointed initially. Now, that 
>> time has passed he is satisfied with his sales, but they certainly 
>> could have been better of course. The big lesson we have all learned 
>> from this is we shouldn't kill ourselves creating the most advanced 
>> game possible. Jim's games are simple, fun, games that can get 
>> completed because they don't take years to bring to completion. I 
>> worked hard on STFC, Montezuma'sRevenge, etc and they haven't done as

>> well as I hoped.
>>
>> ---
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