Hey Tom,
Is Dark resurrection any good? I just picked up a copy and I'm really hoping 
it was worth it. I also got Parappa the rapper, street fighter alfa 3 and 
mortal kombat unchained. I just recently got a psp for a while so purchased 
these from amazon all at once. anyone got any other suggestions for psp 
games?
----- Original Message ----- 
From: "Tom Randall" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, August 16, 2008 4:01 PM
Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game 
marked


> Hey Yohandy and all.
>
> Yeah I too have discovered that I like the fighting games genre.  I
> currently have Tekken Dark Resurrection for my psp and am going to pick
> up MK Unchained as soon as the blasted EB Games here in town gets a copy
> in.
>
> As for MK VS DC, that sounds cool as well, however I don't have the cash
> for a ps3 at this point and probably won't anytime soon so probably
> won't get to play that one very soon here.
>
> Best regards,
>
> Tom
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Yohandy
> Sent: Friday, August 01, 2008 10:28 AM
> To: Gamers Discussion list
> Subject: [Audyssey] fighting games was Re: my oppinion to the game
> marked
>
>
> I think what the community really wants is complex games, and online
> playability. I've played acefire, and it is fun, but I don't really like
> the
> randomness aspect. If I beat an opponent, I wanted to be due to skill,
> not a
> random number generator. I'm not criticizing the game in any way, just
> putting my opinion out there. I've only played the demo mind you, but I
> suspect the online version is almost identical, only with a real
> opponent
> and not a computer player. Now if you were to create an actual fighting
> game, and it had online playability, I'd be the first to buy it. I
> absolutely love fighting games.  not sure why there haven't been any
> fighting audiogames created,  I don't imagine it would be all that
> difficult. Now we're on the subject, any of you checked out the Mortal
> Kombat VS dc universe videos that have come out recently? The game
> sounds
> absolutely amazing. I'll be buying a ps3 for sure in the next few months
>
> mainly to play this game.
>
> ----- Original Message ----- 
> From: "Damien Sadler" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, August 01, 2008 7:20 AM
> Subject: Re: [Audyssey] my oppinion to the game marked
>
>
>> No. I worked quite hard on Acefire, no matter how simple it is, and
>> things didn't go as planned for me either. As far as Acefire goes, do
>> you guys want any new features in it? If so, what
>> would you like? I have quite a lot of time to work on it, I've already
>
>> fixed
>> some bugs, added a message notification system so you know when an
> online
>> opponent is typing, there's going to be more insults, etc.
>> Please get back to me.
>> Regards,
>> Damien
>>
>>
>>
>>
>> ----- Original Message -----
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
> <gamers@audyssey.org>
>> Sent: Friday, August 01, 2008 12:07 PM
>> Subject: Re: [Audyssey] my oppinion to the game marked
>>
>>
>>> Hi John,
>>>
>>> quote
>>> I think it was Che sometime last year who was lamenting that his
>>> game, which has been spoken of well by people who play it, hadn't
>>> been downloaded as much as he'd hoped. And his game is free. End
>>> quote
>>>
>>> Actually, Rail Racer is not a free product. What the issue was is
>>> that when Che initially released Rail Racer he was disappointed in
>>> the low number of sales he was making. He expected, hoped for, a much
>
>>> larger number of sales and it took a long time to get up to 200
>>> sales. Che has finally managed to get a reasonable amount of sales
>>> now, but it took him several months to get the amount of sales he
>>> expected to have in the first couple of months. His disappointment is
>
>>> understandable. He was a brand new game developer, didn't know
>>> exactly what to expect from the market, and when it took a long time
>>> to meet those expectations he was disappointed initially. Now, that
>>> time has passed he is satisfied with his sales, but they certainly
>>> could have been better of course. The big lesson we have all learned
>>> from this is we shouldn't kill ourselves creating the most advanced
>>> game possible. Jim's games are simple, fun, games that can get
>>> completed because they don't take years to bring to completion. I
>>> worked hard on STFC, Montezuma'sRevenge, etc and they haven't done as
>
>>> well as I hoped.
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>
>>> list, please send E-mail to [EMAIL PROTECTED]
>>
>>
>> ---
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>
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