Did you destroy the ancient scroll?

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Pretty is as pretty does.
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 16, 2008 3:14 PM
Subject: Re: [Audyssey] MOTA Random items.


Hi Willem,
All I can say for that is it definitely adds an element of surprise. I definitely am not expecting an arrow to come flying out of the dark at me or a sword to come swishing my way. Though, I do get a basic idea where a monster might spring a trap so I can get ready for an attack that might come. though, there have been cases where I have mistaken the sound of an ancient scroll with the flapping sound of the harpies and have unloaded a couple of good shots before my brain caught up with me and told my trigger happy fingers to stop shooting. So I do get an adrenaline rush when I am under a suprise assault.


Willem wrote:
Wow. It does sound scary*shiver* ... I mean exciting! Yes, it sounds exciting!

----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, November 15, 2008 2:43 PM
Subject: Re: [Audyssey] MOTA Random items.


Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours and already they have given me my share of nasty surprises. In my last game I opened up a stone door to see if there was a potion inside, because my health was running low, and no sooner did I take one step in the room and a skeleton killed me with his sword. I didn't know the bone faced creep was standing right behind the door. I had know way of knowing he randomly got sponned behind the door so his attack came as a really nasty surprise. Grrrrrr. Anyway, I am glad I am working on the random spon code. It is certainly a lot more interesting not knowing if a skeleton is going to slice you, harpy is going to fry you, or a centaur is going to hurl a fireball your way.


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