Did you destroy the ancient scroll?
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Pretty is as pretty does.
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 16, 2008 3:14 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Willem,
All I can say for that is it definitely adds an element of surprise. I
definitely am not expecting an arrow to come flying out of the dark at me
or a sword to come swishing my way. Though, I do get a basic idea where a
monster might spring a trap so I can get ready for an attack that might
come. though, there have been cases where I have mistaken the sound of an
ancient scroll with the flapping sound of the harpies and have unloaded a
couple of good shots before my brain caught up with me and told my trigger
happy fingers to stop shooting. So I do get an adrenaline rush when I am
under a suprise assault.
Willem wrote:
Wow. It does sound scary*shiver* ... I mean exciting! Yes, it sounds
exciting!
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, November 15, 2008 2:43 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours
and already they have given me my share of nasty surprises. In my last
game I opened up a stone door to see if there was a potion inside,
because my health was running low, and no sooner did I take one step in
the room and a skeleton killed me with his sword. I didn't know the bone
faced creep was standing right behind the door. I had know way of
knowing he randomly got sponned behind the door so his attack came as a
really nasty surprise. Grrrrrr.
Anyway, I am glad I am working on the random spon code. It is certainly
a lot more interesting not knowing if a skeleton is going to slice you,
harpy is going to fry you, or a centaur is going to hurl a fireball your
way.
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