My game Entombed now has a lot of these features as well. You can select races and classes (called jobs in my game) and set out in a dungeon. I played with the idea of making it sort of like Eamon when I first started designing it because I remember that being a lot of fun in my childhood. In the end, I went with a hybrid rogue-like design.
Eamon was neat because you had this static hub where you could launch your adventures. One draw back was that you always had to sell your jewels and treasure before returning to the hub. You could never find something in an adventure and take it back with you. Maybe an enhancement begging to happen in a future text-adventure engine? Jason --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]