Hi Dark,
Hmmm... That is certainly something to think about. Rather than having a
commandline interface if we used a menued interface rather than commands
perhaps you could scroll through a list of dropped weapons and items and
press x to examine it, or press space or enter to add it to your
inventory. That to mee sounds like a more easier way to explore items in
a room.
dark wrote:
That was back in late 2004, when Sryth was a very small game indeed
and very much stil in developement.
Personally, i really don't mind tabbing through options at all,
especially in an rpg game, for example when examining a big hall of
items from a battle, I find it quicker to hit tab hit page down, and
read an item's dewcription, then hit tab again to look at the next
thing, than it would be to write x sword, x armour etc.
It's probably just a matter of what i'm used to. I started playing
online text games in 2002, and didn't discover interactive fiction
until about a year after that.
Having a list of single hotkey choices as you describe would be a nice
halfway house.
Perhaps for inventory or loot management each item could be assigned a
number in the list so you'd only have to type x1, x2, take 1 take 2 etc.
similar menues could be used in conversations (some of my favourite If
games like Pythos mask use this systm), which would allow for some
good interaction.
Beware the Grue!
Dark.
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