Well, spell switches wise, it was very much the same way that the tables in
Esp pinball extreme work (not sure about Classic sinse I've only tried the
demo).
For instance on a haunted house themed table entitled Stones -n- bones,
spelling the word death would make skulls appear around the table which you
could crack open for extra points, and r-i-p would bring up litle tomb stone
barriers which blocked some of the nastier drains for a while.
Number switches as I remembered tended to either count up or down to some
special event.
In sonic spinball for example, there was a gate which would only open when
you hit a counter down to zero, ---- the counter which started at 3.
I'll say that pinball Extreme is one of my favourite arcade style audio
games ever created, owing to the massive ambience, fairly realistic gameplay
and quirky minigames.
I'd actually say imho pinball is improved by being audio, sinse the
necessary sound limit on what's going on and the need to focus on the
pinball as it rolls around the table gives a much better sense of both
exploration and danger than for instance seeing a wide view of the table (in
some graphical pinball games even the hole table), and just watching your
ball roll around it.
Beware the Grue!
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.