I think it is pirates, but the i was missed. I still want to know about homeworld. the only pirate game I know of was a old gwbasic file in the old dos days. you found an island and treasure things. Mind you as game interfaces go its quite basic, all the directions/actions are coded in. Unlike tads/agt/inform or whatever there is no engine or language for everything, so everything is hard coded in, so there is an limited action to put in. At 05:24 p.m. 6/01/2009, you wrote: >Hi Brian, > >Actually I've never heard of a game called Prates at all. > >It seems to be an unfortunate truth that individually people are pretty >decent, collectively they are vile! > >This seems to absolutely hold true for game access. The larger the company, >the less response we get, where as I've had some great conversations with solo >creators or small groups of games about access issues. > >while certainly I don't think all the efforts being put into making the larger >game companies see reason are wasted, ---- I'm less optimistic about them than >I am over what can be done with independent game developers, --- >heck people like 7-128 are already building access into their games. > >Beware the Grue! > >Dark. >----- Original Message ----- From: "Bryan Peterson" <b-peter...@hotmail.com> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Tuesday, January 06, 2009 4:15 AM >Subject: Re: [Audyssey] Copywrite and abandonware > > >>It's funny you should bring this topic up again Dark. It just so happens that >>yesterday morning my brother and I had a bit of a discussion about this very >>thing. We were discussing that classic computer game Prates! which was >>apparently remade a few years back, and my thoughts on how neat it would be >>if a game in that style could be made for us blind gamers. The question was >>why accessibility to the blind was such an abhorrent concept to mainstream >>game designers. I refuse to say alien since we've been trying to explain it >>to them for years and most refuse to listen. >>----- Original Message ----- From: "dark" <d...@xgam.org> >>To: "Gamers Discussion list" <gamers@audyssey.org> >>Sent: Monday, January 05, 2009 9:06 PM >>Subject: Re: [Audyssey] Copywrite and abandonware >> >> >>>Hi Tom. >>> >>>This is a case where I'd absolutely apply to the spirit of the ethical >>>thinking behind the initial law, not the law itself. >>> >>>To give a symple example of this sort of thinking, ---- one in fact from >>>Mary Warnock's book on ethics (herself both an ethicist and member of the >>>house of lords), imagine a law banning all vehicles from a park. >>> >>>Following this law strictly, this would not only count cars and trucks, but >>>also vehicles such as bicycles and skateboards. >>> >>>Someone could reasonably argue that the spirit of the law, ---- allowing >>>people to enjoy a public park without fear of being run over or disturbence >>>from motor noise, is not being violated by the use of a skateboard. >>> >>>In this symple case the law can just be changed appropriately, --- -but in >>>the case of copywrite law as you've said yourself, the case isn't that >>>symple. >>> >>>My own thinking on this subject is that copywrite law is to A, prevent >>>plagerism or taking of creddit for someone else's work, and B, allow a >>>commercial enterprise to receive some sort of payment for the creative >>>service of providing said copywrited material (often imho this gets extreme >>>with large corperations and hollywood, but that's another debate entirely). >>>Obviously here we're mostly concerned with option B. >>> >>>My thinking is that a company or individual cannot claime any legitimate >>>loss of prophit and/or due creddit where they themselves do not seak to >>>obtain any. >>> >>>While there are cases, --- such as when I tried to buy a dvd of the Lion >>>King this Christmas to find it utterly unavailable sinse a remastered >>>version is in the works, where a creative project may be unavailable for a >>>comparatively short time, in these casis the company has a vested interest >>>in stating that the creative project will be available. >>> >>>In casis such as infocom, old games and out of print books however, this >>>arguement does not apply. >>> >>>Of course there has to be a reasonable delaybbefore things become public >>>domain, ---- in the publishing industry for example it ranges from country >>>to country to anything betwene 30 and 50 years after the author's death, >>>however in these days of fast communication and easy distribution, it >>>strikes me the delay should be much shorter. >>> >>>This is why i've frequently donated to things like project.aon and some of >>>my favourite websites,while at the same time I freely admit I have quite a >>>bit of copywrited material kicking around. >>> >>>Btw, Applied to disability, there is also the huge mire of access. For the >>>past 20 years, copywrite law and the greed of the publication industry who >>>may or may not wish to release overpriced audio versions of books has played >>>a massive part in unavailability of audio in the Uk. >>> >>>While the situation is slowly improving, it's a long long loooong! way >>>behind what it is in the states. >>> >>>Accessible computer games I'd view in a similar light I think. Afterall, >>>it's not as if we can all go out and make money for activision's successors >>>by buying their latest games. >>> >>>Beware the Grue! >>> >>>Dark. >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.