I think it is pirates, but the i was missed.
I still want to know about homeworld.
the only pirate game I know of was a old gwbasic file in the old dos days.
you found an island and treasure things.
Mind you as game interfaces go its quite basic, all the directions/actions are 
coded in.
Unlike tads/agt/inform or whatever there is no engine or language for 
everything, so everything is hard coded in, so there is an limited action to 
put in.
At 05:24 p.m. 6/01/2009, you wrote:
>Hi Brian,
>
>Actually I've never heard of a game called Prates at all.
>
>It seems to be an unfortunate truth that individually people are pretty 
>decent, collectively they are vile!
>
>This seems to absolutely hold true for game access. The larger the company, 
>the less response we get, where as I've had some great conversations with solo 
>creators or small groups of games about access issues.
>
>while certainly I don't think all the efforts being put into making the larger 
>game companies see reason are wasted, ---- I'm less optimistic about them than 
>I am over what can be done with independent game developers, ---  
>heck people like 7-128 are already building access into their games.
>
>Beware the Grue!
>
>Dark.
>----- Original Message ----- From: "Bryan Peterson" <b-peter...@hotmail.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Tuesday, January 06, 2009 4:15 AM
>Subject: Re: [Audyssey] Copywrite and abandonware
>
>
>>It's funny you should bring this topic up again Dark. It just so happens that 
>>yesterday morning my brother and I had a bit of a discussion about this very 
>>thing. We were discussing that classic computer game Prates! which was 
>>apparently remade a few years back, and my thoughts on how neat it would be 
>>if a game in that style could be made for us blind gamers. The question was 
>>why accessibility to the blind was such an abhorrent concept to mainstream 
>>game designers. I refuse to say alien since we've been trying to explain it 
>>to them for years and most refuse to listen.
>>----- Original Message ----- From: "dark" <d...@xgam.org>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Monday, January 05, 2009 9:06 PM
>>Subject: Re: [Audyssey] Copywrite and abandonware
>>
>>
>>>Hi Tom.
>>>
>>>This is a case where I'd absolutely apply to the spirit of the ethical 
>>>thinking behind the initial law, not the law itself.
>>>
>>>To give a symple example of this sort of thinking, ---- one in fact from 
>>>Mary Warnock's book on ethics (herself both an ethicist and member of the 
>>>house of lords), imagine a law banning all vehicles from a park.
>>>
>>>Following this law strictly, this would not only count cars and trucks, but 
>>>also vehicles such as bicycles and skateboards.
>>>
>>>Someone could reasonably argue that the spirit of the law, ---- allowing 
>>>people to enjoy a public park without fear of being run over or disturbence 
>>>from motor noise, is not being violated by the use of a skateboard.
>>>
>>>In this symple case the law can just be changed appropriately, --- -but in 
>>>the case of copywrite law as you've said yourself, the case isn't that 
>>>symple.
>>>
>>>My own thinking on this subject is that copywrite law is to A, prevent 
>>>plagerism or taking of creddit for someone else's work, and B, allow a 
>>>commercial enterprise to receive some sort of payment for the creative 
>>>service of providing said copywrited material (often imho this gets extreme 
>>>with large corperations and hollywood, but that's another debate entirely).
>>>Obviously here we're mostly concerned with option B.
>>>
>>>My thinking is that a company or individual cannot claime any legitimate 
>>>loss of prophit and/or due creddit where they themselves do not seak to 
>>>obtain any.
>>>
>>>While there are cases, --- such as when I tried to buy a dvd of the Lion 
>>>King this Christmas to find it utterly unavailable sinse a remastered 
>>>version is in the works, where a creative project may be unavailable for a 
>>>comparatively short time, in these casis the company has a vested interest 
>>>in stating that the creative project will be available.
>>>
>>>In casis such as infocom, old games and out of print books however, this 
>>>arguement does not apply.
>>>
>>>Of course there has to be a reasonable delaybbefore things become public 
>>>domain, ---- in the publishing industry for example it ranges from country 
>>>to country to anything betwene 30 and 50 years after the author's death, 
>>>however in these days of fast communication and easy distribution, it 
>>>strikes me the delay should be much shorter.
>>>
>>>This is why i've frequently donated to things like project.aon and some of 
>>>my favourite websites,while at the same time I freely admit I have quite a 
>>>bit of copywrited material kicking around.
>>>
>>>Btw, Applied to disability, there is also the huge mire of access. For the 
>>>past 20 years, copywrite law and the greed of the publication industry who 
>>>may or may not wish to release overpriced audio versions of books has played 
>>>a massive part in unavailability of audio in the Uk.
>>>
>>>While the situation is slowly improving, it's a long long loooong! way 
>>>behind what it is in the states.
>>>
>>>Accessible computer games I'd view in a similar light I think. Afterall, 
>>>it's not as if we can all go out and make money for activision's successors 
>>>by buying their latest games.
>>>
>>>Beware the Grue!
>>>
>>>Dark.
>>>
>>>---
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>>
>>
>>---
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>
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