Hi Dark,
Unfortunately that is a highly over simplified view of the problem we
face with
Prince of Persia. Even if someone like i had the original Dos source
code on hand
I couldn't just place sounds where they go and get some really cool 3D
processing
on them. Keep in mind when that game was created there was no such
thing as Microsoft
DirectX, and from a game programming point of view it was the stone age
of game
programming. On the MS Dos platform if you wanted to play a sound you
have to write
or use a custom soundloader program which played the sound back on the
sound card.
Playing one or two sounds at a time was about all you could expect out
of those
programs. You definitely couldn't create a game with full 3D virtual
effects etc.
Not to mention the way Dos programs use the system's hardware are so
alien to Windows
XP/Vista that they play bloody heck with the Windows hardware access
layer that
didn't exist at that time.
In short we are talking about rewriting the game from scratch. That is
the only
way to make such games like that both accessible and playable on a
modern PC without
running into compatibility issues.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.