Eeny meeny miney mo. Is Homer a hero? The answer is...no.----- Original Message ----- From: "Ken" <kenwdow...@neo.rr.com> To: "Che" <c...@blindadrenaline.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, February 23, 2009 11:50 PM Subject: Re: [Audyssey] potential programmers, was : idea fora new game
Is this ide the express version, and if so where and which scripts to use?----- Original Message ----- From: "Che" <c...@blindadrenaline.com>To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, February 21, 2009 5:09 PM Subject: [Audyssey] potential programmers, was : idea fora new gameHmm, well if you are going to give up that easy at the first challenge youmeet, programming probably isn't for you anyway there Oreo my friend. Programming is very rewarding, but it can also be very frustrating, and often you find yourself running to stand still. Set goals for yourself, then take them down one at a time. Your first goal should be to research the accessibility of vb .net. The IDE is very accessible, especially with the right scripts. You can develop a very professional audio game with vb .net, and you can teach yourself to do it as well, with basically no out of pocket expense.But like I said, if your attitude tends toward that of "this is hard, so Iquit" then there is really no need to start.Lots of people talk on this and other lists about game ideas and they aregoing to program this or that, but very few do it. which is veryunfortunate, as we could certainly do with more enthusiastic game developersout there that can actually produce something worthwhile.The tools are out there for you guys to take advantage of. I bet a lot ofyou have plenty of extra time you could spend learning to program thesegames, and at the same time you are actually learning a skill that might getyou a job one day. It can be done, just ask the guy that runs Blind adrenaline Simulations. Later, che----- Original Message ----- From: "oriol711" <oriol...@gmail.com>To: "Che" <c...@blindadrenaline.com>; "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, February 21, 2009 12:39 AM Subject: Re: [Audyssey] idea for a new game.Good idea, I should do that too. I've tried many times, but never find the what I want. For example I tried vb .net express, but it wasn't accessible, at least the ide wasn't. So I thought well let's find something else... and here I am, haha. On 2/21/09, Che <c...@blindadrenaline.com> wrote:Hi ya, I am going to be starting development on an online fighting game very soon, right after the card games are up and running smoothly. At first it will be a test bed for checking what kind of lag times I wil have to deal with, so will start out as a fairly simple multiplayer boxinggame, from there it might develop into a full fledged fighter, dependingon interest.As to your idea, if you have a good game idea and plenty of free time,why not do what I did and teach yourself to program, then make the game yourself? You won't get rich at it, but you could generate a bit of money, and teach yourself an employable skill at the same time. Later, che ----- Original Message ----- From: "Matheus" <an...@bol.com.br> To: <gamers@audyssey.org> Sent: Friday, February 20, 2009 7:00 PM Subject: [Audyssey] idea for a new game.hey all. hmm, in these last hours i was without anything good to do, so i'm thinking in a idea for a new game.i imagine this whouldn't take many time to develope, but i'm not even aamateur in programing, so have no idea. my idea for the game is the following: a fighting game, but not a normal fighting game like the main stream ones, for example mortal combat, tekken, etc... i'd like to see something like: for a short game, it could have random things wen loading, for example the size of the place. for example a street. the game could have letssay 5 chars to choose (if the time permits even do more) and one stage,that change everytime you start a game with the random things. so, the street could have cars pasting around, so if you don't take care, they can hit you, trash cans, pipes, that you could take to hit your enemy, walls, and some more things that could hurt your enemy. or that hitting a good combo of punchs and kicks you could cause he to go and be hurt in certain places, depending in his location.then, each char could have two types of punchs, the high and low punch,and the two types of kick, high and low tow.and with the combinations of buttons you could create a combo, and a keyfor taking / throwing objects at your enemy. and another key for a special, that could be for example, punching and kicking your enemy many times until he is in the ground, then you could press this key to get his head and start crashing it in the ground, or a wall... but, the streets could be a normal street, not extremely big, but notsomething small where you move some steps and awreade find your enemyes.hmm, what do you guys think of the idea? did you think that it worth trying create a game like this? personaly i'd love to see a fighting game in this style... there was danger city, but hmm, well, it was a side scroller, i whould really prefer something with free movement. and it whouldn't get tow boring, well, it whould just have one option, the fight against the computer, so you choose a char, and they random chooses another, then you can set in the setting the difficulty of the game, and with the stages random, it can give much replayability... but if someone is really interested in doing a good game, then it can generate some chars to you fight against, and then a boss, than can depends tow, could be random. but the first one is much more simple to do than this one i think. well, so what do you all think? anyone in the future is interested to working on it or in a cimilar thing? it maybe can even have online play, then it whould rocks...... well its that. thanks and best regards. Matheus --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.-- msn oriol_gs...@hotmail.com--- Gamers mailing list __ Gamers@audyssey.orgIf you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org.If you have any questions or concerns regarding the management of the list,please send E-mail to gamers-ow...@audyssey.org.--- Gamers mailing list __ Gamers@audyssey.orgIf you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.