well I could help with sfx for that, I have a load of free sfx for this. At 01:43 a.m. 27/02/2009, you wrote: >Just to add to this, Kai's point about guns decaying is a great one. >Something else that would also go a long way toward realistic weapons >is bullets falling and ricocheting. True it'd mean finding sounds for >each surface, but it would give you some more real physics to play >with, specially if you could take into account water. I've never been >swimming with a gun, honest, but I'm taking an uneducated guess that >water messes with velocities and suchlike. > >On 2/26/09, Thomas Ward <thomasward1...@gmail.com> wrote: >> Hi kai, >> Thanks for the bug report/note. I just wrote it down in the todo file, >> and I'll take care of that issue for you in Beta 2. >> Smile. >> >> >> Kai wrote: >>> Greetings Thom et al. >>> >>> The game code isn't taking into consideration the sound being played when >>> a weapon is fired, and apparently thinks the sound is about 0 seconds >>> long. >>> >>> If you fire the pistol, for example, you have to wait a while before the >>> pistol sound will play again (simulating pistol speed / delay?). However, >>> if you keep tapping your firing button even while the sound is playing for >>> your first shot, you lose ammo, but no further sounds occupy the usage of >>> said ammo. >>> Furthermore, I'm not sure that the lost ammo is affecting any damage to an >>> available target (I unloaded about 20 magnum bullets (only two or three >>> shots actually sounded) on the cyclops (on intermediate) in this fashion >>> without ever killing him). >>> >>> Given the modular design of the sounds in MOTA, is there a delay function >>> on slower weapons that will only let the firing button use ammo when it >>> actually is supposed to? And, in that case, can subsequent sounds for the >>> same weapon overlap, rather than replace previous sounds? >>> Reasoning: A weapon's speed/sound is probably pretty short, whereas the >>> sound's decay time can be long (echo effect). This way, guns would sound >>> more realistic. >>> If the sounds were simply to replay themselves, interrupting the previous >>> shot's decay, you'd have some very cut-off sounds for shots, with >>> unnatural ending effects. >>> >>> Kai >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.