I'd personally be more in favor of blocking if that were possible Tom.
The game is afterall 2D, and if I'd walked into the cyclopse back in the
first beta when I thought he was a poinsoned dart thrower not threw him, I
might have been more aware of things. Pluss, when the enemy get's too close
I have sometimes ended up walking past, then running round and round inside
the enemy's range but too close in for mine getting hammered.
Had I just run into the enmy, I could've stepped back and hopefully avoided
Dr. Carter getting frazled, peppered with arrows or otherwise injured.
Just my tuppence worth.
Beware the Grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, March 07, 2009 11:08 AM
Subject: Re: [Audyssey] Bug in MOTA.
Hi James,
Well, I could block the player when encountering a creature, but I decided
to allow you to pass through it. Reason being I like to say you walk
around it not through it. Gives you more maneuverability when fighting.
However, if there are others that want Angela to be blocked when
encountering a monster let me know and I'll consider it for a future
update.
As for enemy sound levels I get that complaint from time to time. I've not
been too conserned about this at the time being but if others are having
issues I can work on adjusting the internal panning and sound volume for
monsters somewhat to make them a bit louder.
James Dietz wrote:
Should we be able to walk through monsters? I often find that I've
inadvertantly walked through a centaur (sp) if it was right at the
opening to a new room. It's very confusing. On a related note, the
footstep sounds for most enemies are pretty quiet. THey should all at
least be normalized to a similar level - the skeleton is the only one
I can consistently hear (when not firing their weapon).
---
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