and if the open beta works like other games then I, and others I am
sure, will sign up to it
On 19 Mar 2009, at 08:53, Kelvin Tan wrote:
yes fully agreed my man! eagerly awaiting for the first playable
beta of this game! although i know that it's going to be long in
coming, will u be taking any preorders che? just like what many game
developers are doing?
----- Original Message ----- From: "Steady Goh" <stea...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 19, 2009 4:29 PM
Subject: Re: [Audyssey] Blind Adrenaline's online fighting game
Hi Che, for many years, I've always hoping to have a good fighting
game that is totally accessible. My dream is going to come through.
Your online fighting game sounds very promissing and is the game I
am most looking forward to have my hands on.
About controllers: not sure how much work you are going to put in
for keyboard only users. If they have limited playability, that
will put them off. Maybe is still possible to let them have all the
special moves, just that they have to remember more key strokes.
For instance if a combo is pulled off by drawing a lower half
circle to the right, the keyboard combo can be arrow left, down,
right followed by a low punch key. Not sure if that will work. Even
if so, I am definitely for the wii remote. That sure makes game
play more fun and feels more exciting.
As for game features, I hope to be able to just sit in to watch the
fight even if I am not involved in the competition just like what
you did for your holdem. If there are different voices for each
character and we are familiar with the game sounds, it is also very
fun just to sit and watch and catch all the actions. As for
tournaments, besides multi player tournaments, we can also have a 2
players head to head clash where by we each pick 5 characters and
play best out of 3. This is especially good if we can't find many
players online at a certain time.
Kelvin, you mentioned about game replayability and difficulty, that
not only involves programming skills, but also actually depend very
much on the game deloper's gaming ability. What makes rail racer so
much fun is because Che is a good racer himself. If a game deloper
who is creating a racing game can't do well in other racing games
like rail racer, top speed or Homer on a Harley, you cannot expect
much from him. His end product will be easy and won't be much fun
to play.
锦发/Steady Goh
----- Original Message ----- From: Kelvin Tan
To: Che ; Gamers Discussion list
Sent: Thursday, March 19, 2009 11:47 AM
Subject: Re: [Audyssey] Blind Adrenaline's online fighting game
hey man. it's great to hear the the fighting game is in the works.
i totally agree that blind gamers should get into using the mouse
for game
play. but of course the ability to use the keyboard should be still
available for the more old fashioned fighter who might just end up
banging
on what ever key on the keyboard. but i definitely agree that some
special
moves should only have the ability to be performed by the mouse or
game pad
etc. it's time we should stop spoon feeding those who are stubborn.
some
guys here, whenever they run into any difficulties in game play,
they will
just comment that this game or that game is too difficult! is it
possible to
make it easier for me so that i can complete the game please
please? and
then some of the game developers here will just happily nod and
comply, well
that's up to each individual, but i'm definitely not going to ask
for a game
to be made easier just because i 1 2 win or complete them. to me,
game
replayability is the most important, and when there is no longer a
challenge, where can the game replayibility be? multiplayer games
like rail
racer, sound rts, and even a few games from vipgamezone e.g. galaxy
ranger,
definitely have replayability in my opinion.
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