Wow, that's crazy...think I'll invest in a controller, snickers.



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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio ----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net> To: "Charles Rivard" <woofer...@sbcglobal.net>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 05, 2009 4:21 PM
Subject: Re: [Audyssey] Mach 1 tts


To get a similar effect using keys you would need to use something like the whole numbers row.
1 would be speed 2
2 speed 4
3 speed 8
4 speed 16
5 speed 32
6 speed 64
7 speed 128
8 speed 256
9 speed 512
0 speed 1024
Just the number moves you forward
the number plus shift would move you left
the number plus control would move you right
the number plus shift and control would reverse your direction.
So 11 keys could do what one joystick or mouse could do.
Phil


----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 05, 2009 5:32 PM
Subject: Re: [Audyssey] Mach 1 tts


Would minus 5,000 be moving backward at full speed, then?  I can see the
advantages to joystick movement and action when you described it as you did.
How about having to type -5000 to determine your movement during a fast
action game?  (evil grin)  In other words, "No way, Jose!"
---
In God we trust!
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 05, 2009 12:12 PM
Subject: Re: [Audyssey] Mach 1 tts


Hi,
It isn't an issue of annalogue verses digital devices. it has to do with
how operating systems and programs recieve input from those devices.
Keyboards return a key pressed or key released state back to the operating
system or program polling it. Since a key can only be held down or
released there isn't any other state the key can be in. This is different from a joystick that has a wide range of motion and movements left, right, back, foward, or a combination of these. Obviously, since the joystick has such a wide degree of movement you can program much more complex tasks for
it.
If you wanted a player to run using a keyboard pressing up arrow might
start him walking. Add a shift or control key and he breaks out into a
run. This works, but you don't get a lot of control over speed other than
a walk or a run because a key can only be pressed or released.
Now, on a joystick since the y axis has a range of -5000 to 5000 you can
speed up or slow down based on the y axis. If the axis is 0 the player is
stopped. If you push the stick foward or backward the closer you get
to -5000 or 5000 you can continue adding speed and momentum until the
player reaches the proper speed. This gives you a huge advantage over the keyboard because you have a steady increase from standing still to an all
out run. Much smoother, realistic, and advance than the clunky keyboard
method.
HTH


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