yes, rail racer doesnt' spend much time setting up the environment yer in, you can read the description of the game world on the web site if you want, but the game puts you right into the action. don't feel bad about not being great at it right off the bat, like any good game, it takes a while to get the hang of it. and if you haven't raced online yet, yer really missing out. we're gonna be doing a new online tournament in september, so be sure and hone your skills before then. i myself am getting trounced by several players, some of these guys have really taken it to the next level as far as racing skill as well as track creation.
later che

----- Original Message ----- From: "Scott Chesworth" <scottcheswo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, August 13, 2009 10:29 PM
Subject: Re: [Audyssey] The real Game Circle


Rail racer is an interesting case imho, probably the hardest
accessible game I've played yet.  I find it fascinating that somehow
I've become hooked on a game that, no disrespect to Che, doesn't
particularly have a thrilling plot, has no changing scenery or
atmosphere or randomisation, it's purely about developing your skills.
I haven't been tested this much since the first time I realised it
was possible to take Mortal Kombat seriously and actually get good.
Of course the online element of it will be a big deal for those who
take part, it's probably the biggest advancement in mainstream gaming
too (not counting graphics).  Haven't dived into that yet, I don't
fancy the humiliation haha.

Not sure what my point is really here, I'm just thinking outloud so
that someone other than the developer himself says that Rail Racer is
well worth a look if you want something that feels a little different
to play and reaps a different kind of rewarding feeling to the GMA
style stuff.

Scott

On 8/14/09, Bryan Peterson <bpeterson2...@cableone.net> wrote:
Exactly. My new girlfriend Angel and I have been talking about teaming up to try designing some games since she's apparently a very skilled programmer. She's sighted but when I mentioned the idea of audio gaming she seemed quite fascinated with the idea. So we'll see what happens. We're definitely going to try to develop some more complex games, maybe an RPG or two or something
along the lines of the old Castlevania games.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
----- Original Message -----
From: "Che" <c...@blindadrenaline.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, August 13, 2009 8:01 PM
Subject: Re: [Audyssey] The real Game Circle


I agree with ya man,
 I tried something different with rail racer, and I suppose it was
somewhat successful, but i got lots of complaints that it was too
complicated to play.
folks complain if it is too easy, if it is too hard, if it takes too much

practice to master, blah blah blah. just can't please all the folks all
the time.
  next i am doing an online playable football game, driven with mouse
support, custom plays, online season play against human opponents, high
end sound effects, etc. . I was going to do a really involved fighting
game as posted on list here, but didn't get much feedback on it, and
didn't want to spend the next 18 months on something that wasn't going to
sell, especially such an ambitious project. I think the folks that would
have enjoyed the online fighting game would have really enjoyed it a lot, as those that play rail racer constantly do, but there just aren't enough
of them out there to justify the time spent.
you can check the archives for details. the project might still get done,
but it will have to wait.
I think the masses want simple and easy, and those kind of games seem to
sell the best. troop n em sold a lot of copies, and at its core, its just
a simple shoot em up.
 anyhow, i want a killer football game myself, so I'm gonna make one. if
folks like it fine, if not, whatever, you got to go with what yer
passionate about, or the results come out luke warm at best.
as for other developers out there, i can't comment, they do what they do,

and so far innovation hasn't been at the top of any of their lists lately
from what i've seen.
We can only hope that changes soon.
This is not a money making market to spend hundreds and perhaps thousands
of hours on a project and make just a few grand on it. you have to love
doing it almost as a hobby , or yer in for dissapointment.
 I set up the card room because I love poker, and also to offset some of
my dedicated server costs, and folks that have played have told me they
are the best card games out there for the blind, with features not seen
anywhere else. But even so, nobody is gonna make a living doing this
stuff.
i've seen cracked copies of most of the accessible games out there, hosted

by fellow blinks. these people are total idiots, not realizing the damage
they are doing to the accessible gaming market, but they don't care. i
know some of them are reading this, and if you are sharing any cracked
games, you should be very ashamed of yourself. in sucha small market, the
damage you are doing is immense.
Bottom line, if your a fellow developer working on a game now, my hat is
off to you, this is a hard task without much reward or thanks, but non
developers don't get that and don't seem to care either. But having said

that, can't we push the envelope a little bit? Do we really need another
shoot em up or arcade action game? hasn't all that been done enough by
now?
later
che

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