As far as Enovation in audio gaming,
Che, you have broken many an audio game barrier with rale racer and I
am sincerely looking forward to your online football game!
Keep it up!
I do not mean to sound cocky, but look at what John, Harron, and I
pulled off with Microsoft flight simulator 2004.
A year ago, we weren’t able to play it. Then we put in some time and
look what it gave us!
I second what Ken said.
A team of developers could really help.
I also think that less arcade shooters would be nice, and an online
audio RPG would be awesome.
What about max shrabnel?
That game description on
Audiogames.net
Sounded marvelous.
But now we have audio quake.
I think that there are a lot of great ideas, but as Che said, There is
a major difference between having something floating around in your
head, and bringing up your code parser and writing it.
The team idea is awesome though.
And for someone like Che to do this for us, and to put so much time in
to the games he has made and in to the ones he continues to develop,
that is simply fabulous!
Let his work be an example to future or even current audio game
developers to strive forward, press on with the programming, because
it really pays off!
I keep hearing about how we’re such a tiny market, and that is true,
but it only takes a few people to step up and make something great.
Look at the people behind Miriani. Look at Che. Look at Robert and
John and  Harron and I.
Sure, it takes time.
But that time can turn in to something great.
Nothing is stopping you.
Just my opinion.
Best,
Nick


On 8/13/09, CSF inc. <elohee...@verizon.net> wrote:
> That sounds great and that is the innovation I was talking about..
> ----- Original Message -----
> From: "Bryan Peterson" <bpeterson2...@cableone.net>
> To: "Che" <c...@blindadrenaline.com>; "Gamers Discussion list"
> <gamers@audyssey.org>
> Sent: Thursday, August 13, 2009 11:07 PM
> Subject: Re: [Audyssey] The real Game Circle
>
>
>> Exactly. My new girlfriend Angel and I have been talking about teaming up
>> to try designing some games since she's apparently a very skilled
>> programmer. She's sighted but when I mentioned the idea of audio gaming
>> she seemed quite fascinated with the idea. So we'll see what happens.
>> We're definitely going to try to develop some more complex games, maybe an
>>
>> RPG or two or something along the lines of the old Castlevania games.
>> You have acquired the skill of Weaponry Theremin.
>> Your current level of mastery is 10 Apprentice.
>> ----- Original Message -----
>> From: "Che" <c...@blindadrenaline.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Thursday, August 13, 2009 8:01 PM
>> Subject: Re: [Audyssey] The real Game Circle
>>
>>
>>> I agree with ya man,
>>>  I tried something different with rail racer, and I suppose it was
>>> somewhat successful, but i got lots of complaints that it was too
>>> complicated to play.
>>>  folks complain if it is too easy, if it is too hard, if it takes too
>>> much practice to master, blah blah blah. just can't please all the folks
>>> all the time.
>>>   next i am doing an online playable football game, driven with mouse
>>> support, custom plays, online season play against human opponents, high
>>> end sound effects, etc. . I was going to do a really involved fighting
>>> game as posted on list here, but didn't get much feedback on it, and
>>> didn't want to spend the next 18 months on something that wasn't going to
>>>
>>> sell, especially such an ambitious project. I think the folks that would
>>> have enjoyed the online fighting game would have really enjoyed it a lot,
>>>
>>> as those that play rail racer constantly do, but there just aren't enough
>>>
>>> of them out there to justify the time spent.
>>> you can check the archives for details. the project might still get done,
>>>
>>> but it will have to wait.
>>> I think the masses want simple and easy, and those kind of games seem to
>>> sell the best. troop n em sold a lot of copies, and at its core, its just
>>>
>>> a simple shoot em up.
>>>  anyhow, i want a killer football game myself, so I'm gonna make one. if
>>> folks like it fine, if not, whatever, you got to go with what yer
>>> passionate about, or the results come out luke warm at best.
>>>  as for other developers out there, i can't comment, they do what they
>>> do, and so far innovation hasn't been at the top of any of their lists
>>> lately from what i've seen.
>>> We can only hope that changes soon.
>>> This is not a money making market to spend hundreds and perhaps thousands
>>>
>>> of hours on a project and make just a few grand on it. you have to love
>>> doing it almost as a hobby , or yer in for dissapointment.
>>>  I set up the card room because I love poker, and also to offset some of
>>> my dedicated server costs, and folks that have played have told me they
>>> are the best card games out there for the blind, with features not seen
>>> anywhere else. But even so, nobody is gonna make a living doing this
>>> stuff.
>>> i've seen cracked copies of most of the accessible games out there,
>>> hosted by fellow blinks. these people are total idiots, not realizing the
>>>
>>> damage they are doing to the accessible gaming market, but they don't
>>> care. i know some of them are reading this, and if you are sharing any
>>> cracked games, you should be very ashamed of yourself. in sucha small
>>> market, the damage you are doing is immense.
>>>  Bottom line, if your a fellow developer working on a game now, my hat is
>>>
>>> off to you, this is a hard task without much reward or thanks, but non
>>> developers don't get that  and don't seem to care either.  But having
>>> said that, can't we push the envelope a little bit?  Do we really need
>>> another shoot em up or arcade action game? hasn't all that been done
>>> enough by now?
>>> later
>>> che
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
website: Nickhelms.net
sip phone number: 360-526-6509
Skype: Nickster919
twitter: Nickster919

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to