Hi,
Well, there are a number of solutions for that particular problem. Let's
use a real world example here fordemonstration.
In Tomb Raider The Prophecy there are a number of enemy wolves Lara
Croft has to kill or avoid. The color of the wolf determines how deadly
it is. A gray wolf is relatively easy to beat, does little damage, etc
where the black wolves are the most difficult. One solution is to
create a specific growel sound for each color of wolf so that someone
can audably tell them apart. However, unless you know in advance that
growel sound x is for a gray or black wolf it isn't of much use until
you play the game a while. The other way is to have a hot key that
announces the nearest enemy in the room like Shades of Doom. However,
the problem with that method is that slows down the game play, because
you constantly have to press the key, button, whatever to find out what
you are fighting. That might be critical in a game that requires quick
reflexes and decision making. Such as the various priests in the game
that tosses different colored fireballs that range from slightly harmful
to instant death. You have to see the color of the fireball and decide
right away if you are going to avoid it or take the hit. There is no
time in a game like that to press a key and see if the fireball is red,
yellow, or purple. You have to act right away or you are in trouble.
What most accessible game developers try to do is include both different
sounds for enemies as well as speak the type of enemy whenand where
possible. Still that is slightly more expensive. A mainstream developer
can buy one sound for fireballs and use it regardless of color since
they assume the person can see it on his/her screen. A blind accessible
developer has to come up with a unique sound for each color of fireball
in the hope of making it easier for the blind player to determine the
color of the fireball being tossed at him/her. It isn't complicated to
fix, but takes much more effort to translate the same information that a
person sees on screen to someone using audio only.
Clement Chou wrote:
Well, if it's a different color of enemy one would think we could do
something like have voices varying as a substitute for colors... but
that would be expensive too, wouldn't it?
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