Hi,
If you select C Sharp.NET your best bet is to get SlimDX which includes a
DirectSound and XAudio wrapper (I tend to use the former since it's not in
beta by Microsoft):
http://code.google.com/p/slimdx
This is the library I use. You will have to write your own functions for
handling audio but it's not too difficult to do. The SlimDX API just allows
.NET programs to interface to DirectX. So with it you have the full power of
DX in .NET.
Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is only
useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
----- Original Message -----
From: <jaf...@ecstatico.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 29, 2009 11:34 PM
Subject: [Audyssey] Questions for all you game developers on the list
Hi All. I am in the midst of writing an accessible video game and have a
few questions
to ask. First up, I'd like to know which open source engine is most
frequently being
used by all you experienced developers, or hav you had to build a graphics
and audio
engine for your game from scratch? Second, I am still juggling in my mind
as to
whether I'll code my game in cSharp or c++. In comparison, are there any
significant
drawbacks or significant advantages in terms of performance and
reliability if i
were to choose one above the other? I am quite profficient in both,
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has been
mostly
self taught. Also, if anyone of you could point me to a good tutorial on
keyboard
input, especially for triggering audio events, I'd really appreciate it.
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing
my game,
is there a way to make the keyboard controls accessible? Any input is
extremely
welcomed. Cheers! and thanks
---
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