Hi,
If you select C Sharp.NET your best bet is to get SlimDX which includes a DirectSound and XAudio wrapper (I tend to use the former since it's not in beta by Microsoft):
http://code.google.com/p/slimdx
This is the library I use. You will have to write your own functions for handling audio but it's not too difficult to do. The SlimDX API just allows .NET programs to interface to DirectX. So with it you have the full power of DX in .NET.
Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
----- Original Message ----- From: <jaf...@ecstatico.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 29, 2009 11:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely
welcomed.  Cheers! and thanks
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