well there are hybrids, just not many, if you can do one I am all for it.
At 03:35 a.m. 2/10/2009, you wrote:
>Hi.  Well, I intend to go steps further and write a commercially viable game 
>that can be played by both the sighted and the blind.  I've invested lots in 
>learning software development, and it seems to me a huge waste of all that 
>money if I don't put what i learn to practical use, hence my intention to 
>write a video game which is also accessible.  Cheers!
>----- Original Message ----- From: "Bryan Peterson" 
><bpeterson2...@cableone.net>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Thursday, October 01, 2009 9:41 PM
>Subject: Re: [Audyssey] Questions for all you game developers on the list
>
>
>>So far as I know most audio game devs don't even bother with graphics since 
>>they're totally blind or visually impaired enough that graphics wouldn't do 
>>them any good.
>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>Vender: No pizza. Only Khlav Kalash.
>>----- Original Message ----- From: <jaf...@ecstatico.net>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Tuesday, September 29, 2009 9:34 PM
>>Subject: [Audyssey] Questions for all you game developers on the list
>>
>>
>>>Hi All.  I am in the midst of writing an accessible video game and have a 
>>>few questions
>>>to ask.  First up, I'd like to know which open source engine is most 
>>>frequently being
>>>used by all you experienced developers, or hav you had to build a graphics 
>>>and audio
>>>engine for your game from scratch?  Second, I am still juggling in my mind 
>>>as to
>>>whether I'll code my game in cSharp or c++.  In comparison, are there any 
>>>significant
>>>drawbacks or significant advantages in terms of performance and reliability 
>>>if i
>>>were to choose one above the other?  I am quite profficient in both, 
>>>although I've
>>>taken a microsoft certified course in cSharp, whereas for c++, it has been 
>>>mostly
>>>self taught.  Also, if anyone of you could point me to a good tutorial on 
>>>keyboard
>>>input, especially for triggering audio events, I'd really appreciate it. my 
>>>last
>>>question is, if i had to resort to Microsoft's DirectX SDK for developing my 
>>>game,
>>>is there a way to make the keyboard controls accessible?  Any input is 
>>>extremely
>>>welcomed.  Cheers! and thanks
>>>---
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>>
>>
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>
>
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