The issue is whether or not he should keep the side scroller as it is now, complete with "nonstandard features" or if he should make it back into the simple 80's style game the original Montezuma's Revenge was. Apparently some people are unhappy they won't be getting the simple game they were promised if he continues as is. WHile I would have loved a chance at the original Monte or the closest approximation thereof, I'm excited about the way MOTA's evolved and I'd hate to see that lost.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Michael Feir" <michael.f...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 28, 2009 7:53 PM
Subject: Re: [Audyssey] 80's games suggestion


Sounds like a good idea. However, I would think that at this stage, it would probably be better if you kept the game as is and ultimately finished with it. While I would appreciate the opensource sidescroler in addition to MOTA, that smacks of yet more work for Tom when he's clearly at the end of his rope. I can't say that I'd be very satisfied at all if you ended up making MoTA into an FPS. I think that a sidescroller like you're making now has a lot to offer the community. It certainly would be a game that I would treasure. You're in a rather nasty predicament at the moment and I've always empathised with you. I very much want a sidescroller to emerge from all this. Just because a style of game has been around for a while doesn't make it bad. Chess is still a very popular game and it has survived for centuries. Are Chess players idiots and throwbacks since they aren't playing more modern games? I don't think so. A good game mechanic remains good despite the passage of time.

Although I would be happier with a game which more closely resembled an 80's sidescroller, Tom has largely won me over with what he has added to the game. It still retains that classic vintage feel but offers a good deal of replay value. I beilive he has found an excellent compromise between the two factions here and will ultimately find that the game sells splendidly when he's finally finished it. Having said that, I would rather have Tom keep developing games than force the issue at all. Having this project cost the community two star developers really isn't an outcome I'd care for at all. I'm definitely in the crowd that want Tom to keep things in the direction he found for the game. However, I won't be asking for a refund should he come to a different decision. Nore does he have to fear that I'll pepper him with suggestions. I've refraned from that and will keep doing so. Poor Tom has been buffetted quite enough as it is. His efforts to get to this point have already more than earned my respect and admiration. All that remains to do at this point is wish Tom the very best of luck.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 28, 2009 10:33 PM
Subject: Re: [Audyssey] 80's games suggestion


Hi Dark,
I may have the source code for Montezuma's Revenge around here, but I can't tell you what version of the source I have. I can say that beta 9 was full of miner bugs, and obviously I wouldn't be updating the game to fix those bugs. So even if I rereleased that game it would be with the understanding that it is a test release and not a stable version. Personally, I think a better suggestion is to create an all new open source project that is like Montezuma's Revenge but with a different name. That way I could put it on my developers center as an open source example of a simple accessible game while at the same time satisfying those who want a completely classic side-scroller.

dark wrote:
Hi Tom.

Here's a rather crazy idea to salve the feelings of those who are desperate for an 80's game. Go back to the last stable version of montizuma's return, ---- say beta 9, ---- I stil have this on my harddrive, ---- which is possibly illegal, but deleting good games is against my principles.

The game already has 6, highly playable 80's side scroller levels.
Re-reccord the name of the game to something generic, ---- Temple adventures, treasure quest, --- Montizuma's avengence, do a quick search and replace on the instructions to change the name of panama Jo to something else, ---- peruvian Jim?
Then offer it as an extra freeby to those who buy Mota.

They then get all of Mota, ---- which I hope will continue as a modern side scroller, pluss 6 levels of pure classic 80's!
Just a suggestion.
all the best,
Dark.



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