Hi Tom.
Clementhere, and I just want to say I'm glad you've decded what you have.
Like I said already, I'm a fan of both styles... but I'm glad to see what
you've decided, and I'm anticipatng what Mota is going to beocme when it's
fully fnished.
As for 3d fps titles likethe ones you describe... I say go for it. I've
played a lot of these whic were unaccessible... Counter strike and Haylo to
name two of them. I for one enjoy it, and thoug I have some navigational
issues, iI can usually find my way eventually! lol.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: <gamers@audyssey.org>
Sent: Thursday, October 29, 2009 8:55 PM
Subject: [Audyssey] My MOTA Decision
Hi everyone,
After reading many e-mails, after much thought, I've come to the following
conclusions about the future of Mysteries of the Ancients.
First, while many of you said you would enjoy an FPS type title you also
said that you like the game as it currently is. Even those who were hoping
for perhaps a more traditional 80's type side-scroller admitted they could
except Mysteries of the Ancients as it is as long as I would not convert
it to a full blown FPS. This is the kind of compromise I think I was
looking for. Both sides seam to be agreeing that the game I've created is
not only unique, but fun, challenging, and seams to satisfy the majority
of people in both camps.
Second, a number of you indicated you have no sense of direction,
navigation, whatever in playing FPS type games like Shades of Doom. As
this seams to be a rather common problem among blind gamers I'm certainly
sympathetic to your needs and issues. As a developer of accessible games
it is always helpful to know what types of games my potential customers
would find fun, challenging, and accessible. Even though it might not be
my forte this is still very useful information to know.
For one thing as plenty of you know near the beginning of 2008 I began
work on a highly advanced game engine called Genesis 3D. When I initially
designed that engine I intended to be able to create 3D FPS type titles
with full 3d movement such as the ability to walk forward/backward, move
left/right, or climb up/down. There has never been a fully accessible
title with true 3d levels, true 3d movement, and built to mainstream
specifications other than Audio Quake I know of.
However, one thing I had not counted on is a majority of my customers
having navigational issues in existing FPS games like Shades of Doom and
Sarah. As I generally don't have a big problem finding my way around in
these games I assumed most blind gamers didn't either. So I'm a bit
surprised that many of you do.
The point I'm getting at is that FPS games built with my engine would add
a new demmention of complexity that none of you have experienced before.
Such as you might walk into a room with a hole in the floor. You would
have to jump into or crawl down through that hole to enter a room below
the one you are in. To get back up to the room you just left you would
have to climb a rope, staircase, ladder, etc to get back up to the rooms
above you. Basically, what I'm saying is not all of the rooms would be on
a flat surface, and you might have to climb up or down as well as go
north, south, east, or west to explore the entire level. As this is a
totally new experience for many of you I'm not sure all of you would enjoy
it. Those of you who have navigational issues may find this too
complicated or frustrating. So having a side-scroller probably would be
better suited for you in the long run.
Third, to Dark, Scott, and many others I hear you. The fact of the matter
is this is now 2009, and there are now many good examples of
side-scrollers that are every bit as good as the FPS titles out there.
Dark has convinced me that rather than trying to please a handful of
gamers who want a 80's style side-scroller I should investigate ways to
create a completely new, modern, type of side-scroller with save game
functionality, random monsters, random items,
modern combat styles, etc. To that end I say, "bring it on!"
As also has been said, now that I've spent all this time upgrading the
Genesis Engine to support 2d side-scrollers as well as more advanced FPS
type games I might as well get some use out of that functionality. Today
it might be MOTA, and someday when I'm ready maybe i can do something else
like a modern Castlevania, Megaman, or Double Dragon type clone. The
ability/functionality is there.
All and all for the time being I'm going to stick with the current
production plan. I have officially abandoned any plans to create a
traditional 80's style side-scroller, and think I would be satisfied to
create a completely modern side-scroller. So those of you such as Dark,
who are more familiar with modern side-scrollers if you have any good
ideas I'm missing I'd be happy to take them under advisement. That said,
I'll only add what I have time to include, and of course what I think is
practical for an accessible game.
As for my own thoughts and feelings on the matter I have never concealed
the fact I'd rather be making a true FPS title. However, as I mentioned to
Yohandy earlier the Genesis Engine is fairly stable and complete at this
point there is very little to stop me from doing just that after 1.0 is
released. So as I see it 1.0 could be the side-scroller, and after a while
I can release 1.2 as an FPS. Those who don't want to upgrade to an FPS
wouldn't have to, but those who do can do so. This is the best compromise
and the best of both worlds I think. At this point I consider the matter
settled, and I feel much better about the outcome.
Smile.
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